How To Play:synSpace works like most
                Arcadian toys in that you first must find or
                create a server which is hosting the game. (Or
                play in solo mode, of course). 
                Once there, you
                will be a spectator to any game in progress,
                until you launch a ship of your own. 
                The Arcadian
                player list will have a couple extra columns SHIP
                and SCORE which will be blank for anyone not in a
                ship. If you click on the name of a player, your
                point of view will follow their ship, and you may
                use the camera controls to watch the action from
                different angles. 
                If there is room
                available (only 8 ships at a time), a button will
                appear in the lower left which launches you into
                a ship of your own (first come, first served). 
                Once inside a
                ship, your goals are straight-forward. Find other
                ships and blow them up, preferably without
                getting blown up yourself, or getting too close
                to any stellar objects (they have gravity and
                will pull you in if you don't achieve orbit or
                get away) 
                 
                NAVIGATION CONTROLS 
                True to its
                SpaceWars origins, your ship moves with inertia.
                Your goal is to point your ship, and then add
                acceleration in that direction. The arrow keys
                are used for this. 
                
                    
                        |   | 
                          | 
                        LEFT ARROW | 
                          | 
                        Rotate
                        your ship's heading to the left. | 
                     
                    
                        |   | 
                          | 
                        RIGHT ARROW | 
                          | 
                        Rotate
                        your ship's heading to the right. | 
                     
                    
                        |   | 
                          | 
                        UP ARROW | 
                          | 
                        Accelerate
                        in the direction of your heading. | 
                     
                    
                        |   | 
                          | 
                        DOWN ARROW | 
                          | 
                        Accelerate
                        in the direction opposite of your
                        heading. | 
                     
                    
                        |   | 
                          | 
                        END | 
                          | 
                        This
                        brings your ship to an abrupt halt, but
                        requires 50% of your charge meter. | 
                     
                 
                Holding down the
                SHIFT key at the same time makes accelerations
                happen 4x faster. Your ship's maximum speed,
                however, is limited by the current Engine Level
                (see PowerUps below). 
                 
                WEAPON
                CONTROLS 
                Well, you need
                something with which to blow up the other
                players, so without thinking too much about it,
                your ship has weapons (more coming in future
                releases). 
                
                    
                        |   | 
                          | 
                        INSert Key | 
                          | 
                        Fire
                        current weapon (hold down for repeat
                        weapons). | 
                     
                    
                        |   | 
                          | 
                        F1-F4 | 
                          | 
                        Select
                        current 'trigger weapon.' | 
                     
                    
                        |   | 
                          | 
                        F5-F8 | 
                          | 
                        Activate
                        the selected 'special effect.' | 
                     
                 
                The damage
                inflicted by a weapon increases with your ship's
                Weapon Level (see PowerUps) 
                Correspondingly,
                your ship's Shield Level controls how much damage
                a weapon inflicts upon it. You have a certain
                amount of energy with a new ship, and once it is
                gone, the ship explodes. 
                Firing your
                weapons increases the temperature of your weapon
                launch tube. If they overheat, you will be unable
                to fire again until they have completely cooled. 
                 
                CAMERA
                CONTROLS 
                As a captain, or
                a spectator, the camera controls allow you to
                position your camera at different angles and
                distances relative to a ship. In general, you
                hold the CTRL key down while moving the camera.
                Hence using the arrow keys while holding down
                CTRL will move the point of view around. 
                Using PgUP and
                PgDOWN with the CTRL key pull the camera back and
                forth from the action. 
                
                    
                        |   | 
                          | 
                        CTRL+LEFT | 
                          | 
                        Move
                        camera clockwise around action. | 
                     
                    
                        |   | 
                          | 
                        CTRL+RIGHT | 
                          | 
                        Move
                        Camera counter-clockwise around action. | 
                     
                    
                        |   | 
                          | 
                        CTRL+UP | 
                          | 
                        Make
                        camera look more 'down' on the action. | 
                     
                    
                        |   | 
                          | 
                        CTRL+DOWN | 
                          | 
                        Make
                        camera look more 'side-on' to the action. | 
                     
                    
                        |   | 
                          | 
                        CTRL+PGUP | 
                          | 
                        Push
                        the camera in tight on the action. | 
                     
                    
                        |   | 
                          | 
                        CTRL+PGDN | 
                          | 
                        Pull
                        the camera out to see the bigger picture. | 
                     
                    
                        |   | 
                          | 
                        HOME | 
                          | 
                        Put
                        camera directly behind ship's heading.  | 
                     
                 
                Holding down the
                SHIFT key will make camera rotations happen more
                quickly. 
                 
                MISCELLANEOUS
                CONTROLS 
                You can further
                customize your experience with these controls: 
                
                    
                        |   | 
                          | 
                        F9 | 
                          | 
                        Toggles
                        the HUD (Radar) between several display
                        modes | 
                     
                    
                        |   | 
                          | 
                        F11 | 
                          | 
                        Toggle
                        GRID lines between several intensities. | 
                     
                    
                        |   | 
                          | 
                        F12 | 
                          | 
                        Toggle
                        deep sky objects between several
                        densities. (Slower PCs might benefit from
                        turning these off.) | 
                     
                    
                        |   | 
                          | 
                        DELete | 
                          | 
                        Hold
                        this key down for 10 seconds to
                        auto-destruct (freeing up a ship slot for
                        another player). | 
                     
                 
                 
                RADAR 
                Your radar
                extends as a circle around your ship with needles
                pointing in various directions. Each player has a
                different ship color (shown in player list) and
                the needle of a particular color is pointing to
                that player. 
                In addition,
                there are 'star needles' which point to nearby
                gravity objects you might want to avoid, and
                'compass needles' which simply point in
                directions. The bright white needle points to
                Galactic North. 
                Turn until the
                desired needle is in front of your ship, and then
                acclerate to target! (Or away!) 
                If you have
                selected a player from the player list, their
                needle will appear a bit longer than the other
                needles, to help you keep track of them more
                easily. 
                 
                SHIP STATUS METERS 
                Along the top
                right of the screen are your ship status meters:
                Energy, Charge, and Temperature. 
                
                    
                        |   | 
                          | 
                        Energy | 
                          | 
                        When
                        your ship runs out of energy, it
                        explodes. Also shown as a big PERCENT
                        number just above the meter. 100% good,
                        0% bad. | 
                     
                    
                        |   | 
                          | 
                        Charge | 
                          | 
                        Some
                        Weapons and Effects require charge. | 
                     
                    
                        |   | 
                          | 
                        Temperature | 
                          | 
                        Your
                        weapons will not fire if you overtemp.
                        You must then wait for them to cool down. | 
                     
                 
                 
                SHIP CUSTOMIZATION AND POWERUPS 
                Each time you
                launch a new ship, it starts off at a low level
                of equipment. As you survive and pick up PowerUp
                objects, your ship gets more powerful (until it
                ultimately is destroyed, at which point it starts
                life anew at a low level) 
                However, you can
                (before launch) configure your ship via the Toy
                Options screen. This lets you assign six
                'upgrades' to any combination of Weapon, Shield,
                or Engine Levels. 
                Thereafter you
                can upgrade each category by as many as four more
                levels (by capturing the appropriate Level Ups in
                flight) 
                 
                Advanced Weapons
                and Defenses 
                In addition to
                picking up power ups which strengthen your ship,
                you may also pick up powerups which give you
                special weapons and defenses. Once installed
                (they get installed automatically when you pick
                them up), they appear along the top of the screen
                in the "FKey" Section. F1 is always
                your stock plasma gun, the other slots fill up in
                a first-come, first-filled fashion. 
                Trigger
                Weapons: 
                The four left
                slots (F1-F4) are used to select your current
                'trigger weapon'. To use one of these weapons,
                you need to first select it (by pressing its
                FKey) and then use the INSert key to actually
                fire the weapon. Most of these provide a limited
                number of shots. 
                
                    
                        |   | 
                        Homing Missiles | 
                          | 
                        These
                        chase the targeted player for up to 30
                        seconds. Only very fast pilots can
                        out-run them. They cannot make tight
                        turns, however. | 
                     
                    
                        |   | 
                        Proximity Mines | 
                          | 
                        These
                        look a lot like powerups, but anyone who
                        gets close finds out otherwise. You are,
                        however, immune from your own mines. They
                        arm themselves about a second after
                        launch. | 
                     
                    
                        |   | 
                        Plasma Gun | 
                          | 
                        You
                        never run out of these. If your current
                        trigger weapon empties, you will switch
                        back to these automatically. | 
                     
                 
                If the weapon
                needs a target (such as the homing missile), you
                select it by clicking on a player name in the
                Arcadia player list. 
                Special
                Effects: 
                The four right
                slots (F5-F8) are for special effects and
                generally take effect as soon as you push the
                FKey for that slot. 
                
                    
                        |   | 
                        Warp Coils | 
                          | 
                        If you
                        need to escape quickly, use a warp coil
                        to warp to a random new location.
                        Possibly more dangerous than the spot you
                        left! | 
                     
                    
                        |   | 
                        Plasma Shield | 
                          | 
                        Each
                        shield lasts for about 5 seconds and
                        destroys all weapon fire within its
                        radius. Including your own! | 
                     
                 
                You can only
                pick up new weapons if you have an empty slot. To
                clear an existing slot, either fire all the
                ammunition you have, or hold down the CTRL key
                then press the FKey of the slot you wish to
                clear. 
                 |