How to Play
Toy Status


Java Chat
Firewall/Router Help

Arcadia Toys:

Other Games:
Well of Souls
Rocket Club

TurnAbout API
New Parks
New WoS Worlds
Rocket Club Models

Synthetic Reality
Golden Souls
Donate $
Contact Us

synSpace is one of the toys which can be played in Arcadia. It is a multiplayer "SpaceWars" game where you drop in, fly around, shoot, and explode. It is semi-3D with lots of camera angle control.

To get SynSpace, download Arcadia then Fetch Toys

How To Play:

synSpace works like most Arcadian toys in that you first must find or create a server which is hosting the game. (Or play in solo mode, of course).

Once there, you will be a spectator to any game in progress, until you launch a ship of your own.

The Arcadian player list will have a couple extra columns SHIP and SCORE which will be blank for anyone not in a ship. If you click on the name of a player, your point of view will follow their ship, and you may use the camera controls to watch the action from different angles.

If there is room available (only 8 ships at a time), a button will appear in the lower left which launches you into a ship of your own (first come, first served).

Once inside a ship, your goals are straight-forward. Find other ships and blow them up, preferably without getting blown up yourself, or getting too close to any stellar objects (they have gravity and will pull you in if you don't achieve orbit or get away)


True to its SpaceWars origins, your ship moves with inertia. Your goal is to point your ship, and then add acceleration in that direction. The arrow keys are used for this.

    LEFT ARROW   Rotate your ship's heading to the left.
    RIGHT ARROW   Rotate your ship's heading to the right.
    UP ARROW   Accelerate in the direction of your heading.
    DOWN ARROW   Accelerate in the direction opposite of your heading.
    END   This brings your ship to an abrupt halt, but requires 50% of your charge meter.

Holding down the SHIFT key at the same time makes accelerations happen 4x faster. Your ship's maximum speed, however, is limited by the current Engine Level (see PowerUps below).


Well, you need something with which to blow up the other players, so without thinking too much about it, your ship has weapons (more coming in future releases).

    INSert Key   Fire current weapon (hold down for repeat weapons).
    F1-F4   Select current 'trigger weapon.'
    F5-F8   Activate the selected 'special effect.'

The damage inflicted by a weapon increases with your ship's Weapon Level (see PowerUps)

Correspondingly, your ship's Shield Level controls how much damage a weapon inflicts upon it. You have a certain amount of energy with a new ship, and once it is gone, the ship explodes.

Firing your weapons increases the temperature of your weapon launch tube. If they overheat, you will be unable to fire again until they have completely cooled.


As a captain, or a spectator, the camera controls allow you to position your camera at different angles and distances relative to a ship. In general, you hold the CTRL key down while moving the camera. Hence using the arrow keys while holding down CTRL will move the point of view around.

Using PgUP and PgDOWN with the CTRL key pull the camera back and forth from the action.

    CTRL+LEFT   Move camera clockwise around action.
    CTRL+RIGHT   Move Camera counter-clockwise around action.
    CTRL+UP   Make camera look more 'down' on the action.
    CTRL+DOWN   Make camera look more 'side-on' to the action.
    CTRL+PGUP   Push the camera in tight on the action.
    CTRL+PGDN   Pull the camera out to see the bigger picture.
    HOME   Put camera directly behind ship's heading.

Holding down the SHIFT key will make camera rotations happen more quickly.


You can further customize your experience with these controls:

    F9   Toggles the HUD (Radar) between several display modes
    F11   Toggle GRID lines between several intensities.
    F12   Toggle deep sky objects between several densities. (Slower PCs might benefit from turning these off.)
    DELete   Hold this key down for 10 seconds to auto-destruct (freeing up a ship slot for another player).


Your radar extends as a circle around your ship with needles pointing in various directions. Each player has a different ship color (shown in player list) and the needle of a particular color is pointing to that player.

In addition, there are 'star needles' which point to nearby gravity objects you might want to avoid, and 'compass needles' which simply point in directions. The bright white needle points to Galactic North.

Turn until the desired needle is in front of your ship, and then acclerate to target! (Or away!)

If you have selected a player from the player list, their needle will appear a bit longer than the other needles, to help you keep track of them more easily.


Along the top right of the screen are your ship status meters: Energy, Charge, and Temperature.

    Energy   When your ship runs out of energy, it explodes. Also shown as a big PERCENT number just above the meter. 100% good, 0% bad.
    Charge   Some Weapons and Effects require charge.
    Temperature   Your weapons will not fire if you overtemp. You must then wait for them to cool down.


Each time you launch a new ship, it starts off at a low level of equipment. As you survive and pick up PowerUp objects, your ship gets more powerful (until it ultimately is destroyed, at which point it starts life anew at a low level)

However, you can (before launch) configure your ship via the Toy Options screen. This lets you assign six 'upgrades' to any combination of Weapon, Shield, or Engine Levels.

Thereafter you can upgrade each category by as many as four more levels (by capturing the appropriate Level Ups in flight)

Advanced Weapons and Defenses

In addition to picking up power ups which strengthen your ship, you may also pick up powerups which give you special weapons and defenses. Once installed (they get installed automatically when you pick them up), they appear along the top of the screen in the "FKey" Section. F1 is always your stock plasma gun, the other slots fill up in a first-come, first-filled fashion.

Trigger Weapons:

The four left slots (F1-F4) are used to select your current 'trigger weapon'. To use one of these weapons, you need to first select it (by pressing its FKey) and then use the INSert key to actually fire the weapon. Most of these provide a limited number of shots.

  Homing Missiles   These chase the targeted player for up to 30 seconds. Only very fast pilots can out-run them. They cannot make tight turns, however.
  Proximity Mines   These look a lot like powerups, but anyone who gets close finds out otherwise. You are, however, immune from your own mines. They arm themselves about a second after launch.
  Plasma Gun   You never run out of these. If your current trigger weapon empties, you will switch back to these automatically.

If the weapon needs a target (such as the homing missile), you select it by clicking on a player name in the Arcadia player list.

Special Effects:

The four right slots (F5-F8) are for special effects and generally take effect as soon as you push the FKey for that slot.

  Warp Coils   If you need to escape quickly, use a warp coil to warp to a random new location. Possibly more dangerous than the spot you left!
  Plasma Shield   Each shield lasts for about 5 seconds and destroys all weapon fire within its radius. Including your own!

You can only pick up new weapons if you have an empty slot. To clear an existing slot, either fire all the ammunition you have, or hold down the CTRL key then press the FKey of the slot you wish to clear.

Other synSpace Web Sites:

Thanks, Megavolt (aka volte6) and GuppyMan! And while I'm at it, thanks to all the early players who made (and continue to make) so many terrific suggestions! (list omitted out of fear of reprisal!) Also special thanks to Mosquito for his cool synSpace Map Editor (you can get it from GuppyMan's site) which I seem to have gone for several years without actually mentioning here! Stupid me! Please forgive me, Mosquito!

Toy Status:

The game is now a complete multiplayer game, though it could stand the application of some more animations, sound effects, and graphical depth.

To Install Toys:

  1. Run Arcadia
  2. Select your 'channel'
  3. Push the "Check for New Toys" button
  4. Follow Instructions.
  Copyright 1999-2013, Synthetic Reality Co. All Rights Reserved