posted
Dang Rocket Club runs too slow on my computer and I have a top of the line gaming computer. Maybe it's Windows XP PRo that slow it down...
-------------------- Show the world how much you love playing WoS. Get your free email@wosaddict.com Posts: 6098 | From: Los Angeles, Ca. USA | Registered: Apr 2000
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posted
You gonna add the new planet they discovered?
-------------------- SoV: Exalted Devout Oracle | World Developer | The Black Guard Outside is just a prank older kids tell younger kids at Internet Camp Posts: 9479 | From: NY | Registered: Apr 2003
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posted
I like the idea of draining elements having a negative effect on the world.
Are NPC wormholes ever closed? Also, please add some directly between stars.
Do the players need certain atmospheres to breath as in Warpath? This could be useful, as it would mean only certain races could deliver things. For instance, humans proably couldn't drain oxygen or get near cyanide, so they could deliver only neutral things, or small amounts of them. no biggie, as you can have muliple characters, as mentioned.(I assume they are on the same star)
Maybe you could "purchase" an NPC star from the Hub for game cash, but if you stopped playing or noone visited it for a long time, it would revert to the initial empty NPC verision.
An amusing idea - could you lump together a whole bunch of elements and make a moon or planet?
Could you put together objects, such as to build a starship? That way bits could be repaired or replaced, new objects wouldn't have to be created so much, and people would would or could not make them could just assemble some for a custom ship instead. That's what I originally thought elements were - more literal building blocks.
My two most important suggestions-
Solo Mode - you could play in a small(1-1000, player choice?) galaxy, and have goals assigned to you. For instance, "build a cannon", "visit Murk", that sort of thing. Sort of like the quests, but compound, harder, and likely a lot less specific - Murk might be a planet instead of a star, so you would have to find it too. The player could start anew after finishing, or take a reward ans keep playing. Of course, you could just ingore the goal and freeplay as usual. Possibly the stars could be old "alien systems" and sent to online after if player abandons them?
Second... a goal! Visit every world. (Stars, planets, or moons; I don't know.) It think it could be done, with enough time and people. A few years. Now, settling them all...
Posts: 4 | Registered: Jun 2003
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quote: Up to 255 elements are defined (1 to 255), and they are defined by the game itself, not by third-party developers.
The first 128 elements are reserved for 'real world atomic number stuff' like Iron and Copper and Hydrogen.
The next 128 are specialty elements, which in addition to having funny names, are what 'power' aspects of your items.
128 + 128 = 256 not 255 like you stated. Im not trying to nit pick here i just thought it might cause random problems, so it was worth a mention.
2) 2 – Alliance matrix Issue on who to attack automatically when they enter your system. Have an option of signalling the place your entering, either friendly(then you cant attack) Attack(then.. well obviously attack) No signal = game decides based on what was said eg DefCon status etc. Obvious overwrite where by if a specified enemy enters and gives a friendly signal get attacked anyway Further possibilities: Trade signal – access allowed to tradeing centers, but if the traders stray they get attacked.
Just a thought.
3 – disk corruptions Would you lose your star system and have to start over? Backing up could result in things like people backing up and re-inputting the backup everytime someone attacks them..
4)
quote:1.) "but I didn't KNOW it was SO IMPORTANT since I hadn't even played the game yet and you made me pick my star system right away and now I want a different one coz this one is ugly!"
maybe if people could change aesthetics but nothing else? Like change the look of planets but not whats on them/how many planets etc.
Can model your own ships, buildings etc why not planets?
and finally: 5) What if someone is attacking you, you can just close the game and theyre gone.
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I think this sounds completely awsome, people are saying "it wont run on my comp" - is there a current release? if so can i have the link please
Also can you already model your own ships? Because i made this yesturday:
posted
Well, we have alreadu gone through a number of format changes, and you get to pick a new system at each one. I bet that you will have a chance to pick a new one by the time it begins to matter.
As for the 256 elements, if it is 0-255 then there will be 256 elements.
-------------------- SK Fan #1 Posts: 3111 | From: Surrey B.C. | Registered: Jun 2001
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posted
Yes, the number range is 0-255 (256 total), but 0 is used for 'no element specified' condition so there are only 255 actual elements (1-255) and when I say 'the first 128' I actually mean 0-127, which is really only 127 elements.
So I am only willing to entertain 127 'real' elements, while providing for up to 128 'pretend' elements.
And right now I think I only have 20 real elements and 5 fake ones defined... I want to add them as I need them. Basically as new element attributes are discovered which are of use in things you would like to make.
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As to disk corruption... yes, at a certain level the loss of your disk drive will remove your star from the galaxy and no one will ever visit it again.... (or it will get nuked back to the stone age).
Restoring from backups will be a real potential source of hacking, and I don't have any grand solution for that, other than to make it undesirable.
As far as the meta game goes (My empire is doing better than your empire) I hope the metrics will somehow reflect effort, as opposed to absolute values (such that retoring a previous state would not actually change the numbers)
But I dunno. I suppose it will be used by some to ruin the game in some way for some others
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Changing esthetics. Mindreader! It finally dawned on me where I could easily do that. Not a lot, but let you pick the names of your planets, maybe the texture images seen from orbit... the terrain colorations... the vegetation style... The bumps in the ground probably not. So eventually I am pretty sure I will support that (heh, a GS feature, maybe!)
Of course, imagine all the planets named "bleep" :-)
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And yep, I have no way of preventing someone from shutting down their game in mid-battle. Though the people affected could (I mean their games could automatically) report this to the hub.
Come to think of it, the hub already knows it happened, it just doesn't know why. There could be a meta-game penalty for it.
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That is a FANTASTIC ship and you should be able to drop it in world with the current version (though not actually pilot it around quite yet.. maybe this weekend). You need to convert it to milkshape, and it looks suspiciously smooth (high poly count, or better gaussian shading than RC supports).
And no, I hope to do almost none of the art. I anticipate RC 'shipping' with almost nothing.
With luck, people will leave servers up which can, amongst other things, act as showcases for models and textures. Drop an object somewhere, people encounter it, now they have a copy of the art used to make it. Viral propagation of art :-)
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And I KNOW I will eventually let people change stars and probably even manage multiple stars (you really only need to be limited to one open wormhole at a time.... but there is no real reason I couldn't let you pick one of N stars to host at any given time. And, as mentioned in the notes, it is not inconceivable to be able to pass a star along to another player.
But that will all come much later.)
NPC stars are actually an example of the above, in the sense that one player hosts the NPC star instead of their normal star.
But even with multiple stars in that context, you still only have one character (per account). And probably can't share your stars between your accounts.
(I mean, somewhere in the process I have to make SOME effort to keep you from creating 50 characters, just to borrow 1 million credits each and then wire those funds to your REAL character. But I'm not worried about that yet, and the right thing to do will be obvious at the appropriate time.)
-------------------- He knows when you are sleeping. Posts: 10561 | From: California | Registered: Dec 1998
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posted
Well modelling ships is a hefty task and i doubt many people will want/be able to do it well. Because of this i was thinking i could add a bit to my site which would be a Shipyard or something for RC, whereby people can view the ships that ive made and buy them off me for money in the game
Although it would be nice if theres a feature in the game which would allow me to directly sell them through the game.
And yes, i modelled it and then smoothened it out, it can be made less smooth but it would be a shame - i would have to bear in mind a lack of smoothness on making new ones.
Posts: 14 | Registered: Jul 2004
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posted
Well, it's all about the total number of triangles. I am trying to keep my own models under a few hundred (for a fancy thing) or 10 (for a boring thing)
I know eventually we will have performance problems based on geometry... just not sure when it will happen. At some point I will have to bite the 'level of detail' bullet.
The next release should have some bone examples for how to place bones such that your character can sit in the right spot(s)
I think in many cases, we will want the character to actually stick outside of the ship (driving a convertible), though the same metaphor works for a larger ship with a wholly interior ****pit.
I have NOT yet added support for alpha transparency (and I have some reason to believe it would be a mistake to do so, from prior experience at there.com Once you give people alpha, then suddenly it is all they use. Everyone wants translucent floating stuff. And it's super expensive, rendering-wise) So, for now, I will just insist that a window is just a hole in the geometry and the glass is perfectly clear.
-------------------- He knows when you are sleeping. Posts: 10561 | From: California | Registered: Dec 1998
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Insidentally im currently using C4D, id have Maya if it wasnt so expensive But yea im moving on to character rigging and bone structures, ive done a bone structure for a bird wing, with all its movement done. I hope MilkShape is similar to C4D in terms of this..
Question: How comes games run perfectly smoothly with high detail (and lots of triangles) but RC takes more to run but wont run as high detail?
But yea i agree that Alpha is a bad idea performance wise.
also:
quote: ****pit
lol.
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Info on my plane: smoothed 5779 polygons (maybe a tad too big)
The happiest medium i can have to make it worthe smoothing is 1527 polygons, any lower just looks worse than not smooth, but 1527 does make a substantial good improvement. But yea, if thats too much i will have to live with it
posted
I like the 103 polygon model better actually. It looks more like something you would see floating aorund in space. The smoothed one looks like a fancy, expensive sports-car type of space ship.
-------------------- SK Fan #1 Posts: 3111 | From: Surrey B.C. | Registered: Jun 2001
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posted
I think a nice texture adds lots of perceived geometry. You don't generally see the individual triangles (on a good day, I mean). So the gray scale view of a model might look chunky, but a textured version might look smooth.
And I don't have any performance data yet. I am getting about 48 frames per second most of the time right now, but I haven't been dropping a large number of items.
I'm just thinking ahead and know that if we can have simpler models, that still look great, we will be able to have more of them and keep the frame rates up.
Which raises the issues of texture sizes....
-------------------- He knows when you are sleeping. Posts: 10561 | From: California | Registered: Dec 1998
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posted
I havent really done alot of textures, i guess thats my next step. So i will also get to understand texture sizes - famous words: How big can they really be?
-------------------- Natural Synthesis - Mine and Jaycee's new graphics community. Posts: 14 | Registered: Jul 2004
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..::master of the dark::..
unregistered
posted
i know this would require a lot of power in your cpu, but i would like to see some of the math from your galaxy simulator incorperated into the star systems, so that if you travel to another solar system, it will be different everytime you visit. i know it probably wont make any difference, but the small details do count
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quote: I recently found my way to this section of the forum, I read as much as I could find and tried the game itself, I thought that the game so far was great, incredible amounts of potential.
Ditto.
-------------------- Even Though I'm Marked For Death, I'ma spark Till I lose My breath -Tupac Posts: 11 | From: Canada, eh | Registered: Jul 2004
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-------------------- I own O.G.! Long live the Stanley Brothers O' Come, Angel Band, Comin' Around This land, O' Bear Me Away On Your Snow White Wings, To My Immortal Home Posts: 841 | From: United States | Registered: Nov 2003
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posted
Solo mode has all of the functionality of the rest of it; noone plays online anyway. Just go solo and you should be fine. I've had RC for quite a while now.
posted
By the way, since I have no intention of purchasing Milkshape (breaks Dan's heart, I know), if someone could explain the massive collection of numbers in the models a bit better, I could probably create some sort of viewer. I think it's pretty basic, where it defines verticies, then polygons based on the verticies, and perhaps even colors or at least shading based on angle. This wouldn't be any sort of fancy OpenGL project...
posted
well.. you can use Rocket Club as a VIEWER... I think you want to make an EXPORTER so you can use some other 3D tool and still make RC-compatible models.
-------------------- He knows when you are sleeping. Posts: 10561 | From: California | Registered: Dec 1998
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posted
Volte6, you know as well as I do that Rocket Club will never be finished
Posts: 794 | From: Somewhere in Argentina | Registered: Jan 2000
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-------------------- This signature contains a lot of foul languages. Also racism. Posts: 2227 | From: Yokohama, Japan | Registered: Oct 2002
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