posted
awesomeness I will make you glad you did it, dan.
-------------------- "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." Posts: 152 | From: yesterday | Registered: Nov 2003
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posted
Perhaps a good new feature to add would be the option to set a max amount of units you can build. So for instance, you are forced to only build up to 40 mammoths. This could be a fun featuere to require more depth in empires and more strategy as well. Of course make it an option, I would not want that to be a requirement >.>
Not everyone can fetch off me when I'm on my router in my room, and it's a real hassle to plug into the wall. Several other people like Aby are unfetchable anyway. What I would like is an option to copy all the art, wav, and empire files associated with an empire, and copy them to their own folder. This would make sending empires through email, IMs, ect. a lot easier to do.
Empyrion Scenario Setup window
It's good that it can't be closed while you are setting up a game, but if you enter or re-enter a server with a game already going, there is no reason to keep it up. It's a pain to have the extra window there!
-------------------- SoV: Exalted Devout Oracle | World Developer | The Black Guard Outside is just a prank older kids tell younger kids at Internet Camp Posts: 9482 | From: NY | Registered: Apr 2003
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-------------------- SoV: Exalted Devout Oracle | World Developer | The Black Guard Outside is just a prank older kids tell younger kids at Internet Camp Posts: 9482 | From: NY | Registered: Apr 2003
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I think he's reffering to FROM UNDER BUILDINGS. Need certainly to be able to toggle that separately.
quote:Export empire option
Not everyone can fetch off me when I'm on my router in my room, and it's a real hassle to plug into the wall. Several other people like Aby are unfetchable anyway. What I would like is an option to copy all the art, wav, and empire files associated with an empire, and copy them to their own folder. This would make sending empires through email, IMs, ect. a lot easier to do.
posted
you know, as to fetchability, the only thing you SHOULD have to do is set up port forwarding, which is not all that much of a nightmare any more.
I should verify in the next release of Arcadia that is true.
-------------------- He knows when you are sleeping. Posts: 10643 | From: California | Registered: Dec 1998
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posted
I honestly don't know what ports to forward if Arcadia works fine online without the forward.
-------------------- SoV: Exalted Devout Oracle | World Developer | The Black Guard Outside is just a prank older kids tell younger kids at Internet Camp Posts: 9482 | From: NY | Registered: Apr 2003
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First let me point out that, as always, GuppyMan was entirely correct (as were others, but GM gets first credit)
It was, in fact, *impossible* to be Arcadia-Fetchable (empires, maps, etc) if you were downstream of a NAT. Completely and Absolutely.
In next release, it is possible, so long as your port forwarding is set up.
---
Note to HEASCONA. If your router is 'smart but not too smart' you should be able to play WoS and Arcadia on other people's MIX servers without needing to muck with your router at all (no port forwarding).
However, you almost definitely (depending on your router's level of braniacity) need to port forward if you want to:
* share skins * share empires/maps * host your own MIX server
Now in my case, since my wireless router is also my wireless DHCP and I can predict the range of local IP addresses it will assign, I just pre-forwarded several ranges.
Such that if my laptop is assigned xx.xx.xx.102, then I tell MIX to listen on 8288 and WoS/Arcadia to start with ports 8200
the operative thing being the '2'
Then I told the router to port forward the range 8200-8299 to xx.xx.xx.102
etc.
Anyway, never have to muck with the router again, and can host as many servers as I like, even on my Nintendo DS.
posted
I swear you change my name every time you post it
-------------------- SoV: Exalted Devout Oracle | World Developer | The Black Guard Outside is just a prank older kids tell younger kids at Internet Camp Posts: 9482 | From: NY | Registered: Apr 2003
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I find Publish Empire option (like for the WoS worlds) more useful.
-------------------- This signature contains a lot of foul languages. Also racism. Posts: 2227 | From: Yokohama, Japan | Registered: Oct 2002
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quote:(when I capitalize it, I misspelled it on purpose)
I figured SAMPSON
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-------------------- This signature contains a lot of foul languages. Also racism. Posts: 2227 | From: Yokohama, Japan | Registered: Oct 2002
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posted
Personally, the main reason I would want the export empire thing would be to upload my emps to my site. At the moment, I've only got 1 up (I had 2, but the host shut down), & I've had to do it by having multiple zip files (one for each section). This takes time to set up, but more importantly, time for the user to extract. If emp had a thing that mad a self-extracting zip that put all data into the correct folders (yes, I realise that's a difficult feature, but it could always be outsourced to Guppy or someone else who knows arc pretty much inside out) that would be perfect.
This is just a suggestion, and I realise running the SR corporate empire must be extremely hard work, etc, so this doesn't have to be implemented (yet, and in this form).
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I've finally changed my av! Posts: 2885 | From: Great Britain | Registered: Apr 2005
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posted
Yup, but, with absolutely no intention to demand anything, I'm pretty sure quite a number of people want the same thing.
Myself among them. I *can* just look inside the INI files (note the plural) to find out what BMP/WAV files to ZIP, it is really hell of a work. One or two emps won't bother me. About 10 or 20, yes, it does.
Then I may just forget about ZIPping all the old empires no one plays anymore, but I somehow feel compelled to upload them to my server space.
This really cuts down on filesizes and incomplete files, too. It is not a bad suggestion at all.
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posted
I counted how many emps I have on my machine. They (obviously) aren't all mine, and I can't remember the exact number, but is was about 30-40...
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I've finally changed my av! Posts: 2885 | From: Great Britain | Registered: Apr 2005
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posted
Well, it's pretty unlikely that you would ever ZIP up all of the empires you have (I had 76), in which case all you would have to do is just ZIP all the buildings/units/sfx you have anyways.
I picked out 17 of the empires that I think they deserved to be revived, and that's still a lot of work.
-------------------- This signature contains a lot of foul languages. Also racism. Posts: 2227 | From: Yokohama, Japan | Registered: Oct 2002
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posted
Although I've noticed this bug for quite a long while now, I'll post this now since no one else has mentioned it.
The weapon animation seems to halt at certain situations. The "certain situation" includes when a weapon did not kill a unit with that hit. This is most notable with healing weapons, since they never kill. I also noticed animation being halted even when the unit is killed, and I don't know what's causing this, but I'm damn sure it gets cut down when the unit did NOT die.
Maybe this "glitch" isn't much of a big deal for normal Geezers or small gun weapons, it certainly ruins the rather lengthy healing weapons I made. I know I'm asking for something no one else really wants, but I'm glad should you find this useful and fix it in the future. Of course, this doesn't have to be the highest priority, so I won't mind this being put off for years.
Thank you.
[edit]
OH! I just noticed my weapon animations are included in Empyrion by default!! Thank you!!
-------------------- This signature contains a lot of foul languages. Also racism. Posts: 2227 | From: Yokohama, Japan | Registered: Oct 2002
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posted
Hmm...seems my other account got deleted. Anways
-Yes a melee type attack would be nice.
-Also when someone runs on you, you should get a win. Or their should be some kind of mark that shows there a runner.
-Also it would be nice for making emp sprites that you could choose the 16 format or a 4 format.
Posts: 11 | From: Wichita Falls, TX | Registered: May 2007
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posted
I honestly don't see any value in adding water units.
-------------------- SoV: Exalted Devout Oracle | World Developer | The Black Guard Outside is just a prank older kids tell younger kids at Internet Camp Posts: 9482 | From: NY | Registered: Apr 2003
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If that means totally changing the building sprite format and expanding filesize to 16 times as much, no, a solid no.
Coel:
Melee/Ranged is possible, just use guns with short range. I think I've done it before with LoS.
grego:
1. Agreed. I've asking for this for years. 2. Or do it manually. INI edit the LastMod tag and add versions there. 3. I remember Dan saying he won't implement water, as that would also mean adding an additional layers just for watercrafts, which is a crud because Dan would have to manage with collisions with ground units, etc.
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posted
I know it's a pain to do, but I usually edit the COPY of the empire I want to edit, then rename it and INI edit the History tag to manually add version, and release it.
To spoonfeed you:
1. Open Arcadia\Toys\Toy4\Empires 2. Ctrl-drag your empire to COPY it 3. Rename it to something else 4. Edit it 5. When done, overwrite the original and rename it back 6. Open INI file 7. Locate the History Tag, which looks like:
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posted
Beo: There could be a tickbox in the unit setup to say "Animate this image", and it could work thusly:
At the moment, a unit's image has 16 squares in a line. However, animated versions could have lower rows for each hi screen, in a grid. Buildings would simply be a column.
.: 0-1-2-3-4-5-6-7-8-9-A-B-C-D-E-F becomes: 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F 10-11-12-13-14-15-16-17-18-19-1A-1B-1C-1D-1E-1F 20-21-22-23-24-25-26-27-28-29-2A-2B-2C-2D-2E-2F 30-31-32-33-34-35-36-37-38-39-3A-3B-3C-3D-3E-3F Where the preceding number is the screen number, the animation being comprised of 4 screens (stages). Buildings would be just the 1st column...
... I hope this is clear...
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I've finally changed my av! Posts: 2885 | From: Great Britain | Registered: Apr 2005
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posted
Melee isn't guns with short range though. And heres a thought: Why not an optional attacking frame? Soldiers would lift their guns, tanks would have barrels flash, etc.
-------------------- ...fighting dragons and crossing swords... Posts: 8 | From: That one glorified desert. | Registered: Feb 2007
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posted
Where would you cram that extra frame, though?
And you could use an additional weapon/sfx to MAKE IT LOOK like a sword or whatnots. I would provide you with the sfx (I made it a long time ago), but I don't have the weapon ready at the moment so...
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posted
I've got a question here. The commandos start out with 25 units. I tried to make an empire that only starts out with units, but it only loads some of them. What are the potential problems?
Posts: 11 | Registered: Sep 2006
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quote:I've got a question here. The commandos start out with 25 units. I tried to make an empire that only starts out with units, but it only loads some of them. What are the potential problems?
Perhaps you missed the "start with this many" option on some of the units? It's the only possibility I can see, though I don't play Empyrion that much anymore, so you might want to ask someone more experienced.