.0005 RELEASE NOTES(sort of)
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New Stuff
1.) the START TOWN panel now has a second button for LOAD TOWN. Yep, you can save and restore towns.
2.) The START TOWN button asks you for a new name for your town (and warns you if you already have a town of that name.. which you are free to overwrite, of course)
3.) The LOAD TOWN button shows a list of towns you have, and lets you pick one.
4.) The Kiosk has three new buttons: SYSTEM, SPECIAL, and MAPS
5.) The MAPS button isn't really new, it just didn't used to have a picture.
6.) The SPECIAL button shows a couple special buildings you can buy (Stadium and Missile Silo, to give you an idea of what I am talking about). THIS DOES NOT YET WORK, so don't get your hopes up.
7.) The SYSTEM button has several options:
* SAVE TOWN (note, I make you stick with the same name, so no "save as" allowed. Of course, you can work around this, mister hacker!)
* LOAD TOWN (same as on opening panel)
* QUIT TOWN Terminates this town, relinquishes your 'slot' on the server and takes you back to the opening panel (where you could start a NEW TOWN if you liked and a slot were available.)
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OK, that's all basic town management stuff. A headache for me to implement, but overall boring for you. Just something you expect to be there.
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But there is one more entry in the SYSTEM menu, called START NEW WAR.
Only the moderator can do this, and here is what it does:
1.) It terminates any existing war on the server. Abruptly
2.) It brings up a dialog for the moderator where s/he can specify the nature of the war, with rules like:
* keep current city as is
* keep current city zoning, but reset population and devLevel.
* Force everyone to start a new city
* Here is starting money supply
* weapons are allowed
* Play is for this many minutes
* Instant win is this population
* otherwise, winner is person with highest population at end of time period
ANYWAY, you get the idea. The moderator fills in the form and then submits it (and that's what kills the war in progress)
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next, everyone with a city (well, not the moderator) gets a popup dialog which explains the rules to the war the moderator is attempting to start. This has buttons (some of which may be dimmed, depending on rules)
* ACCEPT WAR (accept challenge of war)
* DECLINE WAR (don't accept challenge)
This dialog is non-modal, so you can save/restore cities using the normal kiosk commands. (unless the proclamation blocks that, in which case you have to accept/cancel the proclamation first).
People who have accepted the proclamation of war have 'red' city names in the player list.
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If you refuse the war, then you are not affected by it, and can continue building your city in peace. (your city name appears in green)
As people accept the war, the player list updates to show everyone's state.
The moderator waits until enough people have accepted the war, and then presses the START WAR button on his rules dialog. He cannot change the rules after sending the proclamation without first canceling the proclamation and then starting a new war.
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At that point, the war starts, and all those people who are warring are... at war.
If the rules require any resetting, rezoning, etc, that happens now. Everyone starts at the same time (roughly).
Life then continues as before, except the warring parties can launch missiles (eventually) and will be affected by the 'end of the war' (detected by the moderator automatically when the clock runs out, or whatever the war goal is)
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cool huh? It's a solo game, it's a war game, it's two games in one!
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ANyway, .0005 has all of this, except the actual fighting part :-) Baby steps.
[This message has been edited by samsyn (edited 01-09-2002).]