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Author Topic: Suggestions for warpath 21st
Hesacon
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The bots don't know how to fight, only how to build an expand. They possess no skills to destroy planets, or players besides with a massive number, I see bots travel in groups.

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SoV: Exalted Devout Oracle | World Developer | The Black Guard
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Ramir Klensbane
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I think Warpath should have better bots. They are stupid, I kick ass. Also, maybe better weapons, like lasers.
Another idea I have, is to have a base. A big ship, which counts as your base. There you can drop off mined things, defeated ship cash etc.
Then when you do go there, you can change ship. Have a combat ship, a mining ship, a exploration ship etc. That would be cool. Also I like the idea of only being able to upgrade your ships a certain amount of times so you don't have a big advantage with other players.

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Phoenix Star
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Two things. One: let a Golden Soul activation code work with it like the other games. Two, not lock you out after 20 hours even if you bought a golden soul.

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I'm remaking Gretok and need people to collaborate with. Contact me if you're an artist or scripter.

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Hesacon
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Log from F'nok and me earlier, might inspire an Arcaida toy by the name Warpath... Worth a shot.

Hesacon: did I lose connection?
Hesacon: on warpath
F'Nok: Yeah
F'Nok: I think Zao did just now too /hmm
Hesacon: I almost have all the bots dead >.>
F'Nok: I had Tek X and 8mil [sad]
F'Nok: I was about to go all out warping
Hesacon: I got lazy and I have tek VI and was killing them
Hesacon: the good part about warpath is that you can finish a game if you get d/ced, I guess
F'Nok: Yeah
F'Nok: I'm cleaning up their planets no
Hesacon: after I saved your newbie behind [wink]
F'Nok: I have to find two planets -.-
Hesacon: I just killed all the bots
Hesacon: and purged all our quadrants and two of theirs of planets
F'Nok: Got them
F'Nok: I purged all of their planets
Hesacon: nice
F'Nok: warp > you
Hesacon: we should have an SoV Warpath tournament
Hesacon: teams of two [wink]
F'Nok: Us combined would be a killer combination
Hesacon: yes
Hesacon: it would be hella fun
F'Nok: You focus on population, I help with that for first phase
Hesacon: yeah
F'Nok: When we hit tek 6 I start mining
F'Nok: I need about 4 mil to set myself up
Hesacon: I can explode tek V into tek X in five minutes
F'Nok: Then I go on hyper offensive warp style, my preferred attack method
Hesacon: I go on my war crime runs across clusters of planets
Hesacon: if I drop two bombs on each planet, an enemy isn't going to know how to fix it
Hesacon: four bombs is certain death
F'Nok: Depends who terraformed
F'Nok: I do over terraforming
F'Nok: Often to 70+% primary
Hesacon: well, that's true, but it takes very few bombs to throw it off
F'Nok: So 4 will hurt, but won't kill very fast
Hesacon: if I get bored enough, I get a planet to 100,000 pop and 100% gas
Hesacon: it's a ***** of a planet to kill
Hesacon: well, I set up jump point planets
Hesacon: so I hit a refuel, and do another run
F'Nok: Ahhh
Hesacon: I might mix a plauge into it for added chaos
Hesacon: I get 6 or 7 planets to 60%+ poison
F'Nok: I get to warp, then I jump into their sector, fire off a huge barrage
F'Nok: warp back to a friendly planet to restock, recharge
Hesacon: I usually build a huge network of planets, so I can go anywhere
F'Nok: Warp back almost instantly and barrage again
Hesacon: at tek IX I buy the shield, and there is no stopping me
F'Nok: IX I get warp drive
Hesacon: only two people who could beat me are you and guppy
Hesacon: I go with the barrier shield
F'Nok: I like the barrier shield myself
F'Nok: If I have extra to play with I grab it for good measure
F'Nok: Because then I can cross borders mid raid
Hesacon: yeah
Hesacon: I never use the cloaking
F'Nok: But I rely mostly on warping in and out very rapidly
Hesacon: if I have a lot of money, I'll take a few nukes and the shield disrupter
Hesacon: planets get grilled
Hesacon: since it takes half the effort to kill them
F'Nok: buster bombs for the quick kill [Razz]
Hesacon: buster bombs need perfect aim, else are worthless
F'Nok: I am good with them xD
Hesacon: I prefer nukes
F'Nok: That's how I make 100k planets vanish
Hesacon: so many more for the price
Hesacon: well, dropping 12 nukes has a much more powerful effect
F'Nok: I drop in, I fire off a barrage of hot plasma to kill shielding
F'Nok: warp out, recharge
F'Nok: warp in, buster bomb x2, plasma till death
Hesacon: buster bombs will drain your money faster than anything else, though
F'Nok: I only do it on pop 100k planets
Hesacon: nukes will, too, but they can kill other ships as well
Hesacon: guppy plays where he hits tek III, he takes plasmas and kills your home planet
F'Nok: Because 100k planets are a ***** to kill, and I'm a surgical striker, I take out a planet, and fast, then get out
F'Nok: Yeah I know he does lol
Hesacon: 100k planets can be overlooked, though
F'Nok: I can play it that way too, but I more enjoy playing up populations first
Hesacon: if you have one planet left, even with 100k, it's a big target
Hesacon: and you can't stray from it without getting raped
Hesacon: if anything, you use war crimes on 100k planets and skip it for a while
F'Nok: Yeah, busters are good if you work them into your tactics though
F'Nok: But anything less than 50k they're a waste on
Hesacon: they are too damned expensive, I only use them when I'm fooling around
F'Nok: I use them for population players, like you gg
Hesacon: [tounge]
F'Nok: Find the big ticket planets, move in and annihlate them all in seconds
F'Nok: Then you're left with almost no population
Hesacon: if someone has big ticket planets, I gas them to death
Hesacon: they exist, but will die
Hesacon: while they try to repair damage, I can kill something else
F'Nok: gassing can be fixed by a good player though
Hesacon: but it takes a lot of time to fix planets
F'Nok: Yeah, but if they keep the big tickets they can rebuild, as I've seen you do [tounge]
F'Nok: I keep a full stock of nitro and oxy bombs at all times
Hesacon: guppy hates me, because I move my population base from my home planet in a hurry
F'Nok: If I see an atmosphere problem I don't even look at percentages
F'Nok: I just fire 8 nitrogens, then 8 oxygens
F'Nok: That's enough to turn almost any planet friendly [smile]
Hesacon: well, planets clustered, I can hit a lot of them in a hurry
F'Nok: I can fix them just as fast though [tounge]
Hesacon: we might have to test that some time [tounge]
F'Nok: Assuming that I care enough to fix them [tounge]
Hesacon: we should definitly have a tournament
Hesacon: we'd run trains over SoV
Hesacon: I remember one game, it was like guppy and me versus you and someone else who was good
Hesacon: each side had like 40 planets to start
Hesacon: within five minutes it was like 12-14
Hesacon: ten minutes there were like two left each [tounge]
F'Nok: Yeah, guppy and I went on offensive, haha
Hesacon: I tried to defend
F'Nok: he killed all our, and I got all yours
Hesacon: it is impossible to defend 40 planets at once
F'Nok: Though he got a head start on the killing, so I think my kill rate is higher
Hesacon: you are a faster killer than he is
Hesacon: and at the time I hadn't mastered planet attack
Hesacon: now I have [smile]
Hesacon: those are the kind of games which require you to take out loans in order to continue
F'Nok: I didn't loan that time [tounge]
Hesacon: there are games you have to, though [tounge]
F'Nok: Occasionally [tounge]
Hesacon: I remember one game I was playing guppy
F'Nok: Sometimes I'll take a loan really early to get something nasty and just hit a huge blow that's hard to recover from
Hesacon: we almost wiped each other completely off the map, and he forgot about loans (since warpath hadn't been played in years)
Hesacon: I realized I could use them
Hesacon: and since I had a lot of planets to begin with, I had a LOT of credit...
Hesacon: I love those games
Hesacon: playing against someone like you or guppy takes too much effort, though
F'Nok: Team games would be fun
Hesacon: yeah
Hesacon: even then, it's so much effort watching just one of you against me
Hesacon: since I'm passive
F'Nok: I'm passive until late game usually, unless someone attacks me
Hesacon: I'm passive unless I really can't be, so my attacks are a little less than stelar
F'Nok: You might find that spies help your style of play
Hesacon: if you play me in almost anything, I'll become defencive a lot sooner than I'll go offencive
Hesacon: I have used them before
Hesacon: quite extensivly
Hesacon: they just die when I attack
F'Nok: That's fine though
Hesacon: yeah
F'Nok: Because you plant them early, just to keep tabs
Hesacon: by that point I'm going to kill them all anyway
F'Nok: And it's much easier to watch shifty opponents like guppy
Hesacon: I love people who use wormholes on me
Hesacon: they like kill one of my planets and run
Hesacon: I challenge them to try it again, only for them to notice I've put 100 mines on the hole
F'Nok: lmao
Hesacon: it only works once, but it's freaking hillarious
F'Nok: I usually go back through it, kill a few of their planets in "retribution" then mine the hole [tounge]
Hesacon: I wait for them to blow up all my mines, then use the hole to go raid them while they're dead
Hesacon: killing a player two or three times in a row can be more effective than killing planets
F'Nok: I usually hide my wormholes if I use them
F'Nok: I'll fly way off map then wormhole back to my sector
Hesacon: I've done that before
F'Nok: Then go back through it, pick a direction and go two screens away
F'Nok: Then hold to their sector
F'Nok: *hole
F'Nok: Then if they use it
F'Nok: They don't know where to hole to my secotr is
F'Nok: [smile]
Hesacon: sometimes I put a hole in the middle oh a huge cluster of my own planets
Hesacon: they go through it, and if the planets are big enough, two or three nukes hit them right away
Hesacon: that can be dangerous against a good player, though
F'Nok: Yeah
Hesacon: but the confusion at the beginning can kill even a good player if they aren't careful
F'Nok: I cloak though wormholes
F'Nok: lol
Hesacon: I never use the cloak, since it removes all your shields using it
F'Nok: But you can't be seen!!
Hesacon: I know, but it's my passive defencive mindset!
F'Nok: lol
Hesacon: we should really get an SoV warpath tournament going
F'Nok: Cloaking through wormholes is risky though if you're not good at them
F'Nok: One hit on the edge and boom
Hesacon: let them practice, then they play us and see all the possible techniques they have never thought of thrown at them
Hesacon: like sticking mines on their planets can kill it
F'Nok: And if it's against someone that mines thier wormholes, you come out and go boom anyway -.-
Hesacon: mines go away after a little while
F'Nok: Yeah, my defense against guppy was to spray mines all around my planets
Hesacon: if you go far enough off the edge and warp to the opposite corner of the map, you can trick an enemy into it, and they will be in the worm hole for a LONG time
F'Nok: Then when I refuelled I would spray a full load around again, refuel again then warp out
Hesacon: mines do disappear after a while
Hesacon: which is why I don't use them in defence, usually
F'Nok: That's why you remine it regularly [Smile]
Hesacon: guppy was telling me once how some new player was really good, but he relied too much on mine fields [tounge]
F'Nok: I actually got guppy several times in that 2v2 game we had using mine fields
Hesacon: I end up with like 30 planets, I'd be doing nothing BUT rebuilding mine fields
Hesacon: nice
Hesacon: I'll have to remember that next time I play him
F'Nok: Nah, you do perimeters
F'Nok: The idea is, they have to go through the mines at some point
F'Nok: Once they do you can see them on radar and they've been hurt
Hesacon: or wait for the mines to go away
F'Nok: Warp in fast whilst they are hurt and deliver the killing blow
Hesacon: tek IX gives direct warp
F'Nok: My mines never go away, I re-mine before they do
Hesacon: or a wormhole or two can be setup
F'Nok: The game needs an effective way to collapse a wormhole
Hesacon: out of all the games I have ever played, warpath seems to be the one that I can talk strategy on the longest
Hesacon: yeah
F'Nok: Imagine collapsing a wormhole when someone is in it!
Hesacon: that would be amazingly evil
F'Nok: Once I was playing someone and they used a wormhole to run from me
F'Nok: I knew where it went so I warped there and mined the other side
Hesacon: lmfao
F'Nok: Then nuked as he came out
F'Nok: fatality
Hesacon: CHOP!
Hesacon: think we can trick some SoViets into playing us?
F'Nok: What it needs is a more motivation to expand though
F'Nok: a short expansion phase and a quick attack is too effective
Hesacon: it is an amazing game for it's day, and I will gladly play it now over gunbound
F'Nok: Things like, sector tek levels
F'Nok: Which make one sector more important would force defense
F'Nok: And instead of just tek 9 = warp it could be, you need two tek 9 sectors
Hesacon: could be cool
F'Nok: thus getting a tek which really makes it game over, would be much more difficult
Hesacon: things like space stations would be nice
F'Nok: And people could play tactics designed to prevent you unlocking those teks
Hesacon: ability to tell pods where to go
F'Nok: Yeah, planets with more defenses
Hesacon: if I have a lot of planets with high pop, I'd like to be able to call ALL the pods out and have them attack a sector
F'Nok: ie, they always make pods, and depending on the population of the planet they have more pods
Hesacon: 4 pods = ezpk
Hesacon: 600 pods = uh oh
Hesacon: though a lot of free money
Hesacon: different kinds of pods would be cool
F'Nok: So something like every 1k pop = 1 pod in permanent patrol in that sub-sector
Hesacon: planets with tractor beams would be cool
Hesacon: pull enemy pods in and "recycle" them
Hesacon: and give you one of your own
Hesacon: tractor beams could be used on other players as well, to disrupt their movement
Hesacon: making attacks more awkward to conduct
Hesacon: especially if you were in the crosshairs of two or three tractor beams at once
F'Nok: hehe
Hesacon: I think I'm going to post this log when we're done
Hesacon: so spill all your ideas [wink]
Hesacon: we talked on the game earlier about giving bots commands
Hesacon: (quit reading the SoV forum newb)
Hesacon: it would also be cool if we could cause mass rebellion in enemy planets
Hesacon: i.e. change a whole sector of planets from one side to the other at the same time...
F'Nok: Ohh, that'd be nasty
Hesacon: well, there is the function with the planet governments...
F'Nok: LOL
Hesacon: it doesn't exist right now, but dan added it
Hesacon: they just don't return my calls!
Hesacon: perhaps I should stop calling collect...
Hesacon: then they might answer me
F'Nok: heh

(apparently smilies count as images, and I can only use 8 of them...)

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SoV: Exalted Devout Oracle | World Developer | The Black Guard
Outside is just a prank older kids tell younger kids at Internet Camp

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The bots really suck...I believe I killed 8 insane bots using only lasers...

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~†Lord Artemis†~
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I hunted you.


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Hesacon
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You can only play 7 insane bots [Razz]

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SoV: Exalted Devout Oracle | World Developer | The Black Guard
Outside is just a prank older kids tell younger kids at Internet Camp

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And therein lies the problem [Razz] .

We need options for more bots!

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~†Lord Artemis†~
Artemis the Hunter
I hunted you.


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Hesacon
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I wouldn't mind things like telling the bot to "defend this space," "colonize here," "attack here," or "follow me," ect.

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SoV: Exalted Devout Oracle | World Developer | The Black Guard
Outside is just a prank older kids tell younger kids at Internet Camp

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The bots need to be able to buy more ship hulls.

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~†Lord Artemis†~
Artemis the Hunter
I hunted you.


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Deadly Headshot
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I repeat my earlier point (from before I was batch deleted). We need Warpath 3D!

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"Carpé Agnus"
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matthew677
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i am very very very sorry but can one of yall who play warpath 21st plz PLZ make a server all of mine wont show up either that or never load fully so if someone can plz make 1 i'd be happy to join

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AS LONG AS HOPE RUNS THROUGH OUR VEINS NOTHING MAY KILL US

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CLimaPT
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Hit me up on MSN (andreclima.pt@gmail.com) if you want to get a game going [Smile]
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matthew677
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i have a weird idea...how about haveing a colony ship?like in star trek were it can send out teams and pods and things.... we can have like a few ppl together in a ship and be able to join a ship but the captain must accept it and therefore he/she is the 1 contorling the movements but the others can break off if they want...hehehe exelent for like a group of people ambushing a bot lol =) [Wink]

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AS LONG AS HOPE RUNS THROUGH OUR VEINS NOTHING MAY KILL US

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matthew677
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i odnt have MSN...dont feel like downloading it either my comps alrdy like full so...i see theres always like 1 sevrer up and whenever im on that 1 nobodys ever online so if somebody could jump in there and team up with em ro figth against me i'd be happy =)

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AS LONG AS HOPE RUNS THROUGH OUR VEINS NOTHING MAY KILL US

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Beoghztt
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Dan doesn't update Warpath.

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This signature contains a lot of foul languages.
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Hesacon
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He updated it like a year ago to remove the shareware!

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SoV: Exalted Devout Oracle | World Developer | The Black Guard
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Jo Mamaidid
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Oy! I've created a forum where you can setup warpath games! Check it out yo!

http://www.warpathplayersunion.forumotion.net [Big Grin]

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Come see the Warpath Players Union! It's Free to Join!

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caldo149
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Warpath is a good game, but it could be a really, really good game. The user interface is very unweieldy, that is, not the easiest to use. I think that there should be more hotkeys so that the player can play faster, like 'm' for mine, 'c' for colonize and using w,a,s,d for the directional input rather than the numpad. I've played warpath classic a lot and the most annoying part about the newer warpath is that not everything is visible at once, there are switches between the planetary options and the weapons, between the player display and the map display and a few other things. The important stuff such as money and the planetary status bars (resources, plague, and development level) as well as the alliance circle thing should be bigger because they are more important and should be easily spotted rather than being crammed into that really little box. I really like warpath but it has room for improvement.
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Deadly Headshot
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WASD should be an alternative to, not a replacement for, the numpad.

I know what you mean about the cluttered interface, and Hotkeys really are a good idea. However, I doubt any of ths will be implemented as Dan is very busy with his real job most of the time now and as such rarely updates the really popular games, let alone Warpath. Shame really...

Well done for the ~1 year bump, btw...

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{GS} is dead, sorry.

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knucklesandwich
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I agree on the whole interface thing, on that note ...lets just say hotkey theme is often undesirable and gets in the way!

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Bloody Warlord

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Deadly Headshot
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Have it as actual keyboard shortcuts - CTRL+M, CTRL+C etc, then people can't hit them by accdent...

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"Carpé Agnus"
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I like reviving old topics, it makes me feel needed...

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I've finally changed my av!

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DoctaPeppa
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The auto-miner is brilliant. I just wish there could be an auto-investor as well. When you have a hundred planets to fully invest in, it would be nice if I could push one button instead of having to select each area in which to invest. And people should actually play the game.
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Deadly Headshot
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That would be too easy...

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"Carpé Agnus"
{GS} Pwnz
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Techni Myoko
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A button to invest in every industry at once, instead of doing it one by one

Tooltip boxes. I havent played in years so I forgot what some things do

When you colonize a planet, the mine button should be replaced with blank or the offer for your current cargo hold

Ability to switch weapons while docked at a planet

While docked with a planet, energy should keep recharging

Different modes, like races to colonize the most planets in a given time. Or who has the largest score. Defend an AI ship the longest

[ 04-11-2010, 01:41 AM: Message edited by: Techni Myoko ]

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Techni Myoko
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I want an infinite play mode, as someone else suggested. I love just taking over every planet. Even if the enemy has no ships I want to be able to keep playing.

In fact, I'd like the ability to tweak more options. #'s of Planets, chances of being yellow teams, how many the enemy starts with, number of sectors, etc.

Also, you might as well remove that 20 hour limit.
VirtualPCs are so easy to do these days it wouldn't stop anyone. Win7 even comes with one. I have so many (real) PCs it's not even funny. That's ignoring the fact that if I felt so inclined, I'm sure I could just remove the limit myself. There are only so many places you can store that data.

I would love a DS version (Ugh, I feel dirty) actually.

And the "shortcuts" the installer puts in the start menu, are 0 byte files with no extention

A minimum distance planets must be separated by. Sometimes I get them so close it's hard to pick a specific one

The File menu needs a Load game option

It should not re-ask you for your name when you load a save. And any weapons/tech you had enabled, shows as enabled, but isnt. You have to turn it off then on again to use, or select laser then the weapon again

I won the game by destroying all the enemy ships, and now it's both showing the high score and the enlistment choices on the same screen.

Can you make the investment screen show up in the bottom left panel instead of taking over the viewscreen?

How about having multiple starships at a time?

[ 04-11-2010, 08:09 AM: Message edited by: Techni Myoko ]

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samsyn
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Lots of good stuff there, Techni. don't know if you're aware I am currently porting WarPath to Android

http://www.synthetic-reality.com/warpathAndroid.htm

I particularly like the suggestion to hide the MINING button and replace it with the EZ-read version of the planet's current offer price. Screen real estate is at a premium on android.

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Deadly Headshot
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quote:
I won the game by destroying all the enemy ships, and now it's both showing the high score and the enlistment choices on the same screen.
That's a common glitch - Dan didn't repaint the window properly. Just minimise it and restore it and it'll sort itself out.

As for the DS option, if we're going there, may I request a port to GP2x Wiz? (You could adapt the Android version - they both use the ARM processor and they both use a Unix-like operating system).

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I like reviving old topics, it makes me feel needed...

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samsyn
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I'm open to any platform that

1.) I own [Smile]
2.) is open to me

I definitely own DS (about six of them now), but I don't think it is particularly open to me. I mean, I could in theory make one that you had to manually burn to your own ROM, but I don't think as things stand now, I could just be an easy download (though the DSi has the smarts to do it, you still have to have a relationship with Nintendo -- that I could probably not get/afford)

I could see doing an iPod/iPhone/iPad version, if it seemed possible that Apple would approve it. (and I ponied up for an intel Mac). I don't know how hard it would be to re-write in Objective-C. The android port was a full re-write (to Java) and I might not be up for that major of a project again unless it felt like I could ultimately justify it to my wife [Smile]

Working with android has been a lot of fun though. Completely open, no one to prevent you from publishing anything you like, nice OS support.

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saxamophone0
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DS homebrew development is actually alive and well, all you need to play is a flashcart, which are increasingly cheap these days.

Seeing that I've just got my hands on an iPod touch, of course I'd vouch for a port. Several indie developers have been making quite a steal off the app store nowadays. There'd be a bounty of users willing to give the free p/r.

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Fendaril Endless Death
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Isn't homebrow illegal?
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Deadly Headshot
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No. Homebrew is fine. Sure, most game companies wish it was...

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blackrazor
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Hi. I really enjoyed Warpath. As someone who likes to explore, I thought it would be excellent to have an option (especially in single-player games vs. bot opponents) to be able to keep playing even if all enemy ships have been killed.

Often, bots lose their last ship, because they run suicide missions, and I was at the same time interrupted from colonizing or investing in some intriguing bunch of worlds by the end-game dialog. ("You can stop clicking now. The game is over. Etc." ... hehe ... )

There are a few ways this could work (thinking of starcraft analogues now):

1) An enemy is only considered "eliminated" when all their ships, planets (empire), and color aligned planets (red or green, depending) are destroyed.

Basically, the game would end when one side (red or green) has no ships and no planets. All planets remaining would be white, yellow, and the "winning" colour.

2) When you kill everything, the game can present you with a dialog to choose whether you wish to end the game, or keep exploring.

3) Bots could "cheat" and always regenerate one ship at their homeworld or colony .. as long as they still have a homeworld (or colony).

Well, that really was my only negative thought. Other than that, the game was fun to play. Thanks for coding it and making it available.

Cheers.

EDIT: I found a kludge-solution for my exploring ways; I'll share it for anyone else who might also want to play with mass colonizations.

You'll need two networked PCs with IPX protocol. (Two accounts on one PC doesn't seem to work, the IPX socket for the game is taken by whichever account uses it first.)

Set one player red, the other green. Put the bots as desired. Don't forget to give the "fake player" shields, barrier shields, energy and charge, so it can survive. You can move this player off the board when you get close to killing nearby planets.

Remember that the game still ends when the last enemy planet either dies or switches to another colour. Planets that effectively never switch colours are the bot and player homeworlds.


EDIT2: I noticed that when your homeworld gets killed, you still spawn there, even if you have other friendly worlds (colour aligned) available.

I lost one game that way. The bots mobbed my homeworld and killed it. When I died defending, I kept respawning there and getting insta-killed with the default 1 shield with which you respawn. This was in spite of the fact that there were a few nearby, safe, colour-aligned worlds.

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otamusima
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any thoughts on a version through steampowered? humblebundle would also probably easily find a bundle to include your great games (retro version included).

[ 11-13-2020, 06:43 PM: Message edited by: otamusima ]

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Hesacon
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I would love an updated PC version of Warpath where the MIX server was, uh, less fragile.

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