posted
The bots don't know how to fight, only how to build an expand. They possess no skills to destroy planets, or players besides with a massive number, I see bots travel in groups.
-------------------- SoV: Exalted Devout Oracle | World Developer | The Black Guard Outside is just a prank older kids tell younger kids at Internet Camp Posts: 9532 | From: NY | Registered: Apr 2003
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posted
I think Warpath should have better bots. They are stupid, I kick ass. Also, maybe better weapons, like lasers. Another idea I have, is to have a base. A big ship, which counts as your base. There you can drop off mined things, defeated ship cash etc. Then when you do go there, you can change ship. Have a combat ship, a mining ship, a exploration ship etc. That would be cool. Also I like the idea of only being able to upgrade your ships a certain amount of times so you don't have a big advantage with other players.
Posts: 234 | From: UK | Registered: Nov 2005
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posted
Two things. One: let a Golden Soul activation code work with it like the other games. Two, not lock you out after 20 hours even if you bought a golden soul.
-------------------- I'm remaking Gretok and need people to collaborate with. Contact me if you're an artist or scripter. Posts: 327 | From: Florida | Registered: Jun 2004
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posted
Log from F'nok and me earlier, might inspire an Arcaida toy by the name Warpath... Worth a shot.
Hesacon: did I lose connection? Hesacon: on warpath F'Nok: Yeah F'Nok: I think Zao did just now too /hmm Hesacon: I almost have all the bots dead >.> F'Nok: I had Tek X and 8mil [sad] F'Nok: I was about to go all out warping Hesacon: I got lazy and I have tek VI and was killing them Hesacon: the good part about warpath is that you can finish a game if you get d/ced, I guess F'Nok: Yeah F'Nok: I'm cleaning up their planets no Hesacon: after I saved your newbie behind [wink] F'Nok: I have to find two planets -.- Hesacon: I just killed all the bots Hesacon: and purged all our quadrants and two of theirs of planets F'Nok: Got them F'Nok: I purged all of their planets Hesacon: nice F'Nok: warp > you Hesacon: we should have an SoV Warpath tournament Hesacon: teams of two [wink] F'Nok: Us combined would be a killer combination Hesacon: yes Hesacon: it would be hella fun F'Nok: You focus on population, I help with that for first phase Hesacon: yeah F'Nok: When we hit tek 6 I start mining F'Nok: I need about 4 mil to set myself up Hesacon: I can explode tek V into tek X in five minutes F'Nok: Then I go on hyper offensive warp style, my preferred attack method Hesacon: I go on my war crime runs across clusters of planets Hesacon: if I drop two bombs on each planet, an enemy isn't going to know how to fix it Hesacon: four bombs is certain death F'Nok: Depends who terraformed F'Nok: I do over terraforming F'Nok: Often to 70+% primary Hesacon: well, that's true, but it takes very few bombs to throw it off F'Nok: So 4 will hurt, but won't kill very fast Hesacon: if I get bored enough, I get a planet to 100,000 pop and 100% gas Hesacon: it's a ***** of a planet to kill Hesacon: well, I set up jump point planets Hesacon: so I hit a refuel, and do another run F'Nok: Ahhh Hesacon: I might mix a plauge into it for added chaos Hesacon: I get 6 or 7 planets to 60%+ poison F'Nok: I get to warp, then I jump into their sector, fire off a huge barrage F'Nok: warp back to a friendly planet to restock, recharge Hesacon: I usually build a huge network of planets, so I can go anywhere F'Nok: Warp back almost instantly and barrage again Hesacon: at tek IX I buy the shield, and there is no stopping me F'Nok: IX I get warp drive Hesacon: only two people who could beat me are you and guppy Hesacon: I go with the barrier shield F'Nok: I like the barrier shield myself F'Nok: If I have extra to play with I grab it for good measure F'Nok: Because then I can cross borders mid raid Hesacon: yeah Hesacon: I never use the cloaking F'Nok: But I rely mostly on warping in and out very rapidly Hesacon: if I have a lot of money, I'll take a few nukes and the shield disrupter Hesacon: planets get grilled Hesacon: since it takes half the effort to kill them F'Nok: buster bombs for the quick kill Hesacon: buster bombs need perfect aim, else are worthless F'Nok: I am good with them xD Hesacon: I prefer nukes F'Nok: That's how I make 100k planets vanish Hesacon: so many more for the price Hesacon: well, dropping 12 nukes has a much more powerful effect F'Nok: I drop in, I fire off a barrage of hot plasma to kill shielding F'Nok: warp out, recharge F'Nok: warp in, buster bomb x2, plasma till death Hesacon: buster bombs will drain your money faster than anything else, though F'Nok: I only do it on pop 100k planets Hesacon: nukes will, too, but they can kill other ships as well Hesacon: guppy plays where he hits tek III, he takes plasmas and kills your home planet F'Nok: Because 100k planets are a ***** to kill, and I'm a surgical striker, I take out a planet, and fast, then get out F'Nok: Yeah I know he does lol Hesacon: 100k planets can be overlooked, though F'Nok: I can play it that way too, but I more enjoy playing up populations first Hesacon: if you have one planet left, even with 100k, it's a big target Hesacon: and you can't stray from it without getting raped Hesacon: if anything, you use war crimes on 100k planets and skip it for a while F'Nok: Yeah, busters are good if you work them into your tactics though F'Nok: But anything less than 50k they're a waste on Hesacon: they are too damned expensive, I only use them when I'm fooling around F'Nok: I use them for population players, like you gg Hesacon: [tounge] F'Nok: Find the big ticket planets, move in and annihlate them all in seconds F'Nok: Then you're left with almost no population Hesacon: if someone has big ticket planets, I gas them to death Hesacon: they exist, but will die Hesacon: while they try to repair damage, I can kill something else F'Nok: gassing can be fixed by a good player though Hesacon: but it takes a lot of time to fix planets F'Nok: Yeah, but if they keep the big tickets they can rebuild, as I've seen you do [tounge] F'Nok: I keep a full stock of nitro and oxy bombs at all times Hesacon: guppy hates me, because I move my population base from my home planet in a hurry F'Nok: If I see an atmosphere problem I don't even look at percentages F'Nok: I just fire 8 nitrogens, then 8 oxygens F'Nok: That's enough to turn almost any planet friendly [smile] Hesacon: well, planets clustered, I can hit a lot of them in a hurry F'Nok: I can fix them just as fast though [tounge] Hesacon: we might have to test that some time [tounge] F'Nok: Assuming that I care enough to fix them [tounge] Hesacon: we should definitly have a tournament Hesacon: we'd run trains over SoV Hesacon: I remember one game, it was like guppy and me versus you and someone else who was good Hesacon: each side had like 40 planets to start Hesacon: within five minutes it was like 12-14 Hesacon: ten minutes there were like two left each [tounge] F'Nok: Yeah, guppy and I went on offensive, haha Hesacon: I tried to defend F'Nok: he killed all our, and I got all yours Hesacon: it is impossible to defend 40 planets at once F'Nok: Though he got a head start on the killing, so I think my kill rate is higher Hesacon: you are a faster killer than he is Hesacon: and at the time I hadn't mastered planet attack Hesacon: now I have [smile] Hesacon: those are the kind of games which require you to take out loans in order to continue F'Nok: I didn't loan that time [tounge] Hesacon: there are games you have to, though [tounge] F'Nok: Occasionally [tounge] Hesacon: I remember one game I was playing guppy F'Nok: Sometimes I'll take a loan really early to get something nasty and just hit a huge blow that's hard to recover from Hesacon: we almost wiped each other completely off the map, and he forgot about loans (since warpath hadn't been played in years) Hesacon: I realized I could use them Hesacon: and since I had a lot of planets to begin with, I had a LOT of credit... Hesacon: I love those games Hesacon: playing against someone like you or guppy takes too much effort, though F'Nok: Team games would be fun Hesacon: yeah Hesacon: even then, it's so much effort watching just one of you against me Hesacon: since I'm passive F'Nok: I'm passive until late game usually, unless someone attacks me Hesacon: I'm passive unless I really can't be, so my attacks are a little less than stelar F'Nok: You might find that spies help your style of play Hesacon: if you play me in almost anything, I'll become defencive a lot sooner than I'll go offencive Hesacon: I have used them before Hesacon: quite extensivly Hesacon: they just die when I attack F'Nok: That's fine though Hesacon: yeah F'Nok: Because you plant them early, just to keep tabs Hesacon: by that point I'm going to kill them all anyway F'Nok: And it's much easier to watch shifty opponents like guppy Hesacon: I love people who use wormholes on me Hesacon: they like kill one of my planets and run Hesacon: I challenge them to try it again, only for them to notice I've put 100 mines on the hole F'Nok: lmao Hesacon: it only works once, but it's freaking hillarious F'Nok: I usually go back through it, kill a few of their planets in "retribution" then mine the hole [tounge] Hesacon: I wait for them to blow up all my mines, then use the hole to go raid them while they're dead Hesacon: killing a player two or three times in a row can be more effective than killing planets F'Nok: I usually hide my wormholes if I use them F'Nok: I'll fly way off map then wormhole back to my sector Hesacon: I've done that before F'Nok: Then go back through it, pick a direction and go two screens away F'Nok: Then hold to their sector F'Nok: *hole F'Nok: Then if they use it F'Nok: They don't know where to hole to my secotr is F'Nok: [smile] Hesacon: sometimes I put a hole in the middle oh a huge cluster of my own planets Hesacon: they go through it, and if the planets are big enough, two or three nukes hit them right away Hesacon: that can be dangerous against a good player, though F'Nok: Yeah Hesacon: but the confusion at the beginning can kill even a good player if they aren't careful F'Nok: I cloak though wormholes F'Nok: lol Hesacon: I never use the cloak, since it removes all your shields using it F'Nok: But you can't be seen!! Hesacon: I know, but it's my passive defencive mindset! F'Nok: lol Hesacon: we should really get an SoV warpath tournament going F'Nok: Cloaking through wormholes is risky though if you're not good at them F'Nok: One hit on the edge and boom Hesacon: let them practice, then they play us and see all the possible techniques they have never thought of thrown at them Hesacon: like sticking mines on their planets can kill it F'Nok: And if it's against someone that mines thier wormholes, you come out and go boom anyway -.- Hesacon: mines go away after a little while F'Nok: Yeah, my defense against guppy was to spray mines all around my planets Hesacon: if you go far enough off the edge and warp to the opposite corner of the map, you can trick an enemy into it, and they will be in the worm hole for a LONG time F'Nok: Then when I refuelled I would spray a full load around again, refuel again then warp out Hesacon: mines do disappear after a while Hesacon: which is why I don't use them in defence, usually F'Nok: That's why you remine it regularly Hesacon: guppy was telling me once how some new player was really good, but he relied too much on mine fields [tounge] F'Nok: I actually got guppy several times in that 2v2 game we had using mine fields Hesacon: I end up with like 30 planets, I'd be doing nothing BUT rebuilding mine fields Hesacon: nice Hesacon: I'll have to remember that next time I play him F'Nok: Nah, you do perimeters F'Nok: The idea is, they have to go through the mines at some point F'Nok: Once they do you can see them on radar and they've been hurt Hesacon: or wait for the mines to go away F'Nok: Warp in fast whilst they are hurt and deliver the killing blow Hesacon: tek IX gives direct warp F'Nok: My mines never go away, I re-mine before they do Hesacon: or a wormhole or two can be setup F'Nok: The game needs an effective way to collapse a wormhole Hesacon: out of all the games I have ever played, warpath seems to be the one that I can talk strategy on the longest Hesacon: yeah F'Nok: Imagine collapsing a wormhole when someone is in it! Hesacon: that would be amazingly evil F'Nok: Once I was playing someone and they used a wormhole to run from me F'Nok: I knew where it went so I warped there and mined the other side Hesacon: lmfao F'Nok: Then nuked as he came out F'Nok: fatality Hesacon: CHOP! Hesacon: think we can trick some SoViets into playing us? F'Nok: What it needs is a more motivation to expand though F'Nok: a short expansion phase and a quick attack is too effective Hesacon: it is an amazing game for it's day, and I will gladly play it now over gunbound F'Nok: Things like, sector tek levels F'Nok: Which make one sector more important would force defense F'Nok: And instead of just tek 9 = warp it could be, you need two tek 9 sectors Hesacon: could be cool F'Nok: thus getting a tek which really makes it game over, would be much more difficult Hesacon: things like space stations would be nice F'Nok: And people could play tactics designed to prevent you unlocking those teks Hesacon: ability to tell pods where to go F'Nok: Yeah, planets with more defenses Hesacon: if I have a lot of planets with high pop, I'd like to be able to call ALL the pods out and have them attack a sector F'Nok: ie, they always make pods, and depending on the population of the planet they have more pods Hesacon: 4 pods = ezpk Hesacon: 600 pods = uh oh Hesacon: though a lot of free money Hesacon: different kinds of pods would be cool F'Nok: So something like every 1k pop = 1 pod in permanent patrol in that sub-sector Hesacon: planets with tractor beams would be cool Hesacon: pull enemy pods in and "recycle" them Hesacon: and give you one of your own Hesacon: tractor beams could be used on other players as well, to disrupt their movement Hesacon: making attacks more awkward to conduct Hesacon: especially if you were in the crosshairs of two or three tractor beams at once F'Nok: hehe Hesacon: I think I'm going to post this log when we're done Hesacon: so spill all your ideas [wink] Hesacon: we talked on the game earlier about giving bots commands Hesacon: (quit reading the SoV forum newb) Hesacon: it would also be cool if we could cause mass rebellion in enemy planets Hesacon: i.e. change a whole sector of planets from one side to the other at the same time... F'Nok: Ohh, that'd be nasty Hesacon: well, there is the function with the planet governments... F'Nok: LOL Hesacon: it doesn't exist right now, but dan added it Hesacon: they just don't return my calls! Hesacon: perhaps I should stop calling collect... Hesacon: then they might answer me F'Nok: heh
(apparently smilies count as images, and I can only use 8 of them...)
-------------------- SoV: Exalted Devout Oracle | World Developer | The Black Guard Outside is just a prank older kids tell younger kids at Internet Camp Posts: 9532 | From: NY | Registered: Apr 2003
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-------------------- SoV: Exalted Devout Oracle | World Developer | The Black Guard Outside is just a prank older kids tell younger kids at Internet Camp Posts: 9532 | From: NY | Registered: Apr 2003
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posted
I wouldn't mind things like telling the bot to "defend this space," "colonize here," "attack here," or "follow me," ect.
-------------------- SoV: Exalted Devout Oracle | World Developer | The Black Guard Outside is just a prank older kids tell younger kids at Internet Camp Posts: 9532 | From: NY | Registered: Apr 2003
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posted
i am very very very sorry but can one of yall who play warpath 21st plz PLZ make a server all of mine wont show up either that or never load fully so if someone can plz make 1 i'd be happy to join
-------------------- AS LONG AS HOPE RUNS THROUGH OUR VEINS NOTHING MAY KILL US Posts: 14 | Registered: Aug 2007
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i have a weird idea...how about haveing a colony ship?like in star trek were it can send out teams and pods and things.... we can have like a few ppl together in a ship and be able to join a ship but the captain must accept it and therefore he/she is the 1 contorling the movements but the others can break off if they want...hehehe exelent for like a group of people ambushing a bot lol =)
-------------------- AS LONG AS HOPE RUNS THROUGH OUR VEINS NOTHING MAY KILL US Posts: 14 | Registered: Aug 2007
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i odnt have MSN...dont feel like downloading it either my comps alrdy like full so...i see theres always like 1 sevrer up and whenever im on that 1 nobodys ever online so if somebody could jump in there and team up with em ro figth against me i'd be happy =)
-------------------- AS LONG AS HOPE RUNS THROUGH OUR VEINS NOTHING MAY KILL US Posts: 14 | Registered: Aug 2007
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-------------------- This signature contains a lot of foul languages. Also racism. Posts: 2227 | From: Yokohama, Japan | Registered: Oct 2002
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posted
He updated it like a year ago to remove the shareware!
-------------------- SoV: Exalted Devout Oracle | World Developer | The Black Guard Outside is just a prank older kids tell younger kids at Internet Camp Posts: 9532 | From: NY | Registered: Apr 2003
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posted
Warpath is a good game, but it could be a really, really good game. The user interface is very unweieldy, that is, not the easiest to use. I think that there should be more hotkeys so that the player can play faster, like 'm' for mine, 'c' for colonize and using w,a,s,d for the directional input rather than the numpad. I've played warpath classic a lot and the most annoying part about the newer warpath is that not everything is visible at once, there are switches between the planetary options and the weapons, between the player display and the map display and a few other things. The important stuff such as money and the planetary status bars (resources, plague, and development level) as well as the alliance circle thing should be bigger because they are more important and should be easily spotted rather than being crammed into that really little box. I really like warpath but it has room for improvement.
Posts: 1 | Registered: Apr 2009
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posted
WASD should be an alternative to, not a replacement for, the numpad.
I know what you mean about the cluttered interface, and Hotkeys really are a good idea. However, I doubt any of ths will be implemented as Dan is very busy with his real job most of the time now and as such rarely updates the really popular games, let alone Warpath. Shame really...
Well done for the ~1 year bump, btw...
-------------------- "Carpé Agnus" {GS} Pwnz I like reviving old topics, it makes me feel needed...
{GS} is dead, sorry.
I've finally changed my av! Posts: 2885 | From: Great Britain | Registered: Apr 2005
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posted
The auto-miner is brilliant. I just wish there could be an auto-investor as well. When you have a hundred planets to fully invest in, it would be nice if I could push one button instead of having to select each area in which to invest. And people should actually play the game.
Posts: 1 | From: United States - FL | Registered: May 2009
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posted
I want an infinite play mode, as someone else suggested. I love just taking over every planet. Even if the enemy has no ships I want to be able to keep playing.
In fact, I'd like the ability to tweak more options. #'s of Planets, chances of being yellow teams, how many the enemy starts with, number of sectors, etc.
Also, you might as well remove that 20 hour limit. VirtualPCs are so easy to do these days it wouldn't stop anyone. Win7 even comes with one. I have so many (real) PCs it's not even funny. That's ignoring the fact that if I felt so inclined, I'm sure I could just remove the limit myself. There are only so many places you can store that data.
I would love a DS version (Ugh, I feel dirty) actually.
And the "shortcuts" the installer puts in the start menu, are 0 byte files with no extention
A minimum distance planets must be separated by. Sometimes I get them so close it's hard to pick a specific one
The File menu needs a Load game option
It should not re-ask you for your name when you load a save. And any weapons/tech you had enabled, shows as enabled, but isnt. You have to turn it off then on again to use, or select laser then the weapon again
I won the game by destroying all the enemy ships, and now it's both showing the high score and the enlistment choices on the same screen.
Can you make the investment screen show up in the bottom left panel instead of taking over the viewscreen?
I particularly like the suggestion to hide the MINING button and replace it with the EZ-read version of the planet's current offer price. Screen real estate is at a premium on android.
-------------------- He knows when you are sleeping. Posts: 11017 | From: California | Registered: Dec 1998
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quote:I won the game by destroying all the enemy ships, and now it's both showing the high score and the enlistment choices on the same screen.
That's a common glitch - Dan didn't repaint the window properly. Just minimise it and restore it and it'll sort itself out.
As for the DS option, if we're going there, may I request a port to GP2x Wiz? (You could adapt the Android version - they both use the ARM processor and they both use a Unix-like operating system).
-------------------- "Carpé Agnus" {GS} Pwnz I like reviving old topics, it makes me feel needed...
{GS} is dead, sorry.
I've finally changed my av! Posts: 2885 | From: Great Britain | Registered: Apr 2005
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I definitely own DS (about six of them now), but I don't think it is particularly open to me. I mean, I could in theory make one that you had to manually burn to your own ROM, but I don't think as things stand now, I could just be an easy download (though the DSi has the smarts to do it, you still have to have a relationship with Nintendo -- that I could probably not get/afford)
I could see doing an iPod/iPhone/iPad version, if it seemed possible that Apple would approve it. (and I ponied up for an intel Mac). I don't know how hard it would be to re-write in Objective-C. The android port was a full re-write (to Java) and I might not be up for that major of a project again unless it felt like I could ultimately justify it to my wife
Working with android has been a lot of fun though. Completely open, no one to prevent you from publishing anything you like, nice OS support.
-------------------- He knows when you are sleeping. Posts: 11017 | From: California | Registered: Dec 1998
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posted
DS homebrew development is actually alive and well, all you need to play is a flashcart, which are increasingly cheap these days.
Seeing that I've just got my hands on an iPod touch, of course I'd vouch for a port. Several indie developers have been making quite a steal off the app store nowadays. There'd be a bounty of users willing to give the free p/r.
-------------------- Word is born. Posts: 8542 | From: NYC | Registered: Oct 2002
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posted
Hi. I really enjoyed Warpath. As someone who likes to explore, I thought it would be excellent to have an option (especially in single-player games vs. bot opponents) to be able to keep playing even if all enemy ships have been killed.
Often, bots lose their last ship, because they run suicide missions, and I was at the same time interrupted from colonizing or investing in some intriguing bunch of worlds by the end-game dialog. ("You can stop clicking now. The game is over. Etc." ... hehe ... )
There are a few ways this could work (thinking of starcraft analogues now):
1) An enemy is only considered "eliminated" when all their ships, planets (empire), and color aligned planets (red or green, depending) are destroyed.
Basically, the game would end when one side (red or green) has no ships and no planets. All planets remaining would be white, yellow, and the "winning" colour.
2) When you kill everything, the game can present you with a dialog to choose whether you wish to end the game, or keep exploring.
3) Bots could "cheat" and always regenerate one ship at their homeworld or colony .. as long as they still have a homeworld (or colony).
Well, that really was my only negative thought. Other than that, the game was fun to play. Thanks for coding it and making it available.
Cheers.
EDIT: I found a kludge-solution for my exploring ways; I'll share it for anyone else who might also want to play with mass colonizations.
You'll need two networked PCs with IPX protocol. (Two accounts on one PC doesn't seem to work, the IPX socket for the game is taken by whichever account uses it first.)
Set one player red, the other green. Put the bots as desired. Don't forget to give the "fake player" shields, barrier shields, energy and charge, so it can survive. You can move this player off the board when you get close to killing nearby planets.
Remember that the game still ends when the last enemy planet either dies or switches to another colour. Planets that effectively never switch colours are the bot and player homeworlds.
EDIT2: I noticed that when your homeworld gets killed, you still spawn there, even if you have other friendly worlds (colour aligned) available.
I lost one game that way. The bots mobbed my homeworld and killed it. When I died defending, I kept respawning there and getting insta-killed with the default 1 shield with which you respawn. This was in spite of the fact that there were a few nearby, safe, colour-aligned worlds.
Posts: 6 | Registered: Jun 2003
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posted
any thoughts on a version through steampowered? humblebundle would also probably easily find a bundle to include your great games (retro version included).
[ 11-13-2020, 06:43 PM: Message edited by: otamusima ]
Posts: 1 | From: if this is not my planet: i am on the wrong planet. | Registered: Nov 2020
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posted
I would love an updated PC version of Warpath where the MIX server was, uh, less fragile.
-------------------- SoV: Exalted Devout Oracle | World Developer | The Black Guard Outside is just a prank older kids tell younger kids at Internet Camp Posts: 9532 | From: NY | Registered: Apr 2003
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