posted
1. Well of Souls should be officialy declared dead. 2. There hasnt ben any updates since 12/5/2008. (Kinda sad, never even made it to beta. ) 3. There is no real players left anymore, Only a couple play sit on a server AFK.
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[ 01-26-2013, 12:15 AM: Message edited by: Fendaril Endless Death ]
Posts: 967 | Registered: Jan 2010
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Tim2092008
unregistered
posted
Yah i kinda feel sorry for that dude, He is a really good programmer but he is wasting talent. Clones never do better then the original. Reactos has ben in development for 10 years and it still does not even compete with xp. Ryan has ben working on Openwos for 2 years and still there is no progress.
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posted
Well of souls has a deprecated gaming model. It simply is going to cease to exist and become a respected antique.
Posts: 967 | Registered: Jan 2010
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quote: I'd play it as is on my tablet. I'd even pay $25 again
--- I would Play it on all my Consoles, Phones, Tablets ect. if it would work on them, and fork out for a GOLDEN SOUL and Donate a few exta $$$'s. -- Also Tim, WoS Maybe Dead, Might Not be, But we really dont need ppl going on about it.
Posts: 268 | From: New Zealand | Registered: Oct 2011
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posted
I think the main reason why people are complaining about the downward spiral of the game is not because of a lack of updates to the actual software, 'well of souls', but because of the slow decline in the user base. This is a strongly community based game which almost requires mutual collaboration to thrive. This is similar to a sandbox style game, only you are not creating a small sector on a server, but are creating on a larger scope which ranges to the actual client, hence a stop, abrupt or slow, would essentially mean that the game is dead, since the game needs players to support it. It is like the economy, if people stop acting within the scope of the government, than the economy ceases to function, and the government subsequently dies. It is a chain.
[ 01-30-2013, 01:04 AM: Message edited by: Fendaril Endless Death ]
Posts: 967 | Registered: Jan 2010
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Tim2092008
unregistered
posted
No update in years. I wouldn't even play it on solo mode.
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posted
Tim please explain how you can hack it when you wont play it online or offline, i am somewhat confused at this
Posts: 268 | From: New Zealand | Registered: Oct 2011
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posted
Look ma, the copyrights have been bumped to 2013. Must still be alive, just comatose.
Posts: 11017 | From: California | Registered: Dec 1998
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posted
Fendaril is right, though, the lack of updates wouldn't matter worth a damn if a lot of people still played.
The game was made by us all being way too serious about it, having a ridiculously complex online social structure, caring way too much about PKing, and people pulling all their sneaky garbage and getting hated and/or revered for it.
It's not like we all played because we were so fantastically excited about what the next patch was going to do.
-------------------- "Essentially this is what must be developed: the art of giving out in love and intelligence what is taken in from vision and the experience of self-transcendence and solidarity with the universe."
posted
I actually looked forward to WoS updates when more things was added for world developement. I would be happy to see another update giving more option/commands to use in scripting or world development.
posted
Well of Souls is what taught us that it's the people that make everything in life special.
This seems as good a time as any to announce that I am, in fact, not deceased as others have apparently been reporting to you folks (Samsyn was more aware of this than you). So while Well of Souls may be floundering, there's no reason we can't still hang out with one another.
(I may try to eat your brains, in zombie-like fashion. I make no guarantees for the safety of your brain matter.)
I leave you with these words of wisdom from 2003: ShadowKnight: nailz beats me up cuz i mouth off
-------------------- Are you some old geezer I know? Talk to me at amberdextrix@gmail.com, and I'll let you know what my Discord is. Posts: 16 | From: Michigan | Registered: Jan 2009
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posted
I Think for me it was always Dan's passion for improving and changing WoS and the various projects, in a manner that involved others, that made it so compelling. I looked forward to the new updates like a ravenous beast.
WoS/Synthetic-reality games will always be a fond memory for me in a formative time of my life. Nothing but love here. I always check back to see what's new, even though I just lurk nowadays.
It is the inevitable fate of any gaming project that it will eventually fall by the wayside. Hopefully some day Dan will find the time or interest to pick it back up, or even push hard in a new direction on a new product. I like the idea of moving to mobile, personally. WoS is a great style of game for that sort of thing.
Posts: 948 | From: Woodland Hills, CA. USA | Registered: Dec 2000
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posted
WoS was probably one of the most amazing things in my life. It started off as a cool game that let me have any appearance I chose. Then it eventually led me to try and create a world, thus peaking my interest in game development and game art as well. And with just that, it pretty much changed the course of my life.
Also, I find it ironic that WoS still has better mechanics than most MMORPG's today. The only difference is that WoS doesn't have the visual appeal at first, but that's where other worlds come in.
Anywho, I really hope WoS lives on. I'd definitely play it again, or rather, make a world.
EDIT: My avatar scared the crap outta me for a second.
Over 1.5 million page views in the 2-3 years since Dan reset the counter.
-------------------- SoV: Exalted Devout Oracle | World Developer | The Black Guard Outside is just a prank older kids tell younger kids at Internet Camp Posts: 9537 | From: NY | Registered: Apr 2003
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Well, technically is isn't "dead" but for or all intents and purposes it is.
The best way to describe Well of Souls. Is that it's in a permanent vegetated state. Waiting for it's family members to decide when it's time to pull the plug and switch off the life support.
When LoD was deleted. It took with it about half of the WoS population. LoD had about 14-15 active members when it was deleted. There were only about 30 active people playing WoS at that time and that was bad enough. By “active” I mean people who would play at least once every 1-3 days.
I'm currently ill and off from work. So I decided to pop by. I've not seen a single person playing over the last two days.
There can't be more than 3-4 active players now.
Oh well. In case Well of Souls does die before I pop back again. I'd like to Thank Dan again for creating such a great game for it's time (I sent Dan an e-mail thanking him and bought a Golden Soul when I quit a couple of years ago).
Nice to see everyone again though. Hope everyone is well.
posted
It comes as no surprise that the consensus seems to be that the community made the game; and it did! Our defining features are definately our sociability and big brains. Did we talk and communicate in ancient times because we had big brains, or was that communication what led to our large craniums?
Actually the game mechanics are kind of lackluster, even in their time. Well thought out and complicated enough; but it still became about the end-game PK'ing for most. Which is cool, and which most games eventually turn out to be.
But it indeed was the citizenry that kept it alive; and keeping it cryogenically frozen. The fabric and strands of whoever deems or dares to care is the thing supporting the project.
I'm interested in the organism that is Well of Souls as a media researcher and archaeologist. I think there's something to be gained by looking at old technologies and manners of communicating.
I also wonder if the WoS world engine can be used for other purposes like storytelling or other interactive media. But I guess that was the point of arcadia.
-------------------- Word is born. Posts: 8543 | From: NYC | Registered: Oct 2002
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I think the very simple but very effective way Dan implemented guilds into WoS (guild tag in game and the guild hall with a dedicated guild page with customizable scripting) kept people playing just as much, if not more than PKing.
All the best PKing on WoS came from guilds at war with each other.
I think WoS was around at the right time. There weren't any online games which my computer could run back when I started WoS in 2001. Here in the UK. ADSL broadband didn't become widely available until mid to late 2002. Everyone was on 56k.
My computer had something like a 3.5GB hard drive. 350Mhz processor and 32 MB of RAM. I can't even remember what the graphics were and a 56k connection. Oddysee (my cousin) was the person who introduced me to WoS. His computer was no better than mine. He played WoS because it was the only MMO he could play also.
When I got a new, high spec computer in 2003. I was already hooked on WoS. A combination of the guild system, pking and the community. If I would have been introduced to WoS in 2003 after I got my new computer. I'm not so sure I would have stuck around or even played WoS.
It's of my opinion that most "oldbies" started playing WoS because their computer couldn't run any other MMO game. Why did you start and stick playing Sax?
posted
Thats what the Derp Moosefish said. when he was so derping lazy.. derp.
-------------------- Holding anger is a poison. It eats you from inside. We think that hating is a weapon that attacks the person who harmed us. But hatred is a curved blade. And the harms we do, we do to ourselves. -.-. Posts: 484 | From: In the center of attention. where I belong. | Registered: Oct 2008
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posted
Wos is so dead.. You can cut it with a butter knife.. the feeling is so thick.
-------------------- Holding anger is a poison. It eats you from inside. We think that hating is a weapon that attacks the person who harmed us. But hatred is a curved blade. And the harms we do, we do to ourselves. -.-. Posts: 484 | From: In the center of attention. where I belong. | Registered: Oct 2008
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posted
People have been saying wos is dead for going on 4 years now. The only thing that's dead is the record player that keeps regurgitating the same useless remarks over and over again.
-------------------- Innovation aimed at benefiting humanity is useless if it’s only accessible to a wealthy minority. Posts: 3505 | From: In the Cataclysm of the Paradox | Registered: Apr 2008
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-------------------- Holding anger is a poison. It eats you from inside. We think that hating is a weapon that attacks the person who harmed us. But hatred is a curved blade. And the harms we do, we do to ourselves. -.-. Posts: 484 | From: In the center of attention. where I belong. | Registered: Oct 2008
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posted
I taught myself piano in 9th grade. Been playing ever since. I learned by repeatedly playing one of the Opposing Forces theme song (from the Half-Life series) tricking myself to get my hands to do 2 simple things at once. Traditionally speaking, I probably have horrible technique. But it works with the type of music I create.
-------------------- Innovation aimed at benefiting humanity is useless if it’s only accessible to a wealthy minority. Posts: 3505 | From: In the Cataclysm of the Paradox | Registered: Apr 2008
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sigma
unregistered
posted
i like to think the people who still actively visit are probably the proper kind of players for an online RPG. One thing I always told myself playing this game: it is in Alpha stage. Its never been in Beta. And has never been officially Final. So technically it cannot be "dead" because its never been officially "alive" .... so hence perhaps this means its an "unborn" well of souls yet to be born. Its definitely outlasted or out featured many attempts to 2d online roleplay games that have been born in final versions i mean tibia? yuk for me! i think well of souls suits the unborn game
posted
Damn Straight, sigma. --- To answer that last question you asked and to answer the question this whole entire post is asking, I would download it just to play it cause of my bordom, but right now imma stick with just posting till things kick it up on forums. Now question you all ask is wos really dead? well problems can come in many locations he hasn't got the time for wos, or can be to many players quit wos cause it was getting boring and 3d graffics came out but fact is, 2d games are the boss and of the old age, non of these 3d games now a days can't even stick up to wos in what it does for people. people really need to join wos again so more can play. this will possibly make samsyn think about updating seeing more people playing his game buying his golden souls, contributing to the game so he can update. Problem falls in the number of people who actually do care for wos, and who care for other games such as arcadia, and warpath, without very many to play and to enjoy his stuff, why would he update something just so two or three people can play it, utterly pointless.
Now other question what happened to the newbies? and the new players just as simple answer, if I where a new player I would ask myself before joining a game, is there enough players to even care about joining this game to play it for its prime? hell if guilds died or got deleted by some stupid maniac, why let them win, example, when lod got deleted people gave up and quit. people quiting is what is killing the new players thoughts about wos, also the point with 3d playstation games, and newer technology.
Whatever he has planned in the future for wos must be something exciting. Probably a good idea for next updates probably to add a skin making tool into wos itself. or world art making tool aswell. but that probably might not happen anytime soon.
Also Samsyn have a question when are you going to update the game? Should we scoop up players so you have more people playing just so you have a reason or is there some kind of crisis, going on on the other end of the world?
But Samsyn, you have me till the end of time imma be a 24_7 Synthetic-Reality, player.
I am a person who actually cares if wos dies, or lives. cause I will actually miss wos if it where to happen.
But Yea I do have a numerious ideas, why not make a skin making tool to wos, cause the newer graffics added to the newer paints is making my work 10x harder than ushual, and a world art tool for things like weapons, and banners. I got the maps covered. but thats also good to add. or a random spell name maker. like your random insult function. With that I completes this post
-------------------- Holding anger is a poison. It eats you from inside. We think that hating is a weapon that attacks the person who harmed us. But hatred is a curved blade. And the harms we do, we do to ourselves. -.-. Posts: 484 | From: In the center of attention. where I belong. | Registered: Oct 2008
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