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Author Topic: class specific quests
saber'
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is/would it be possible to have quests specific to class?

in my world you follow a sertain "god" representing each of the 8 elements so the "E1" god is mortal enemys with the "E5" god and if i have a follower of "E1" i wouldnt want to kill the "E1" god in a quest but the "E5" god would ("E#" = element number)

or in evergreen if you made mages evil they wouldnt want to kill the black wrath at the end instead they would want to kill the soul brother for example


Posts: 2733 | From: New Zealand | Registered: Aug 2001  |  IP: Logged
Lord Michel
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mmmm

here.
this is just an examble

quote:

IF C3 @class3

@class3
' welcome.
' blablabla
END
-----------



IF C3 (C3 is class number 3)
it go's to the destanated point of @class3
if its not Class 3 it goes to normal scene.
so u can have about


IF C1 @C1
IF C2 @C2
IF C3 @C3
IF C4 @C4
IF C5 @C5

and lots more. so u can have 1 scene hold about 1000 (examble) chars listed for quests.

~Lords~


Posts: 137 | From: The Netherlands | Registered: Oct 2001  |  IP: Logged
jms
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I was toying around with the idea of letting the player be on which side they wanted. In the class definitions you can give each side a start token or you can have the player choose their side in the first scene.
Posts: 188 | From: Telford USA | Registered: Jul 2001  |  IP: Logged
Merlin
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JMS, just to take your idea a step further:

You can make it so that the sides would change based on the number of kills you have of certain monster alignments.

It works, and allthough i have yet to do it on a large-scale, it would turn out pretty cool if someone had the mindset to do so.

-Merlin


Posts: 2797 | From: Atlanta, Georgia | Registered: Nov 1999  |  IP: Logged
   

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