I am deleting this from the dev notes, so I thought I would give it a home over here..----------
Note the quick & dirty CUT scene support in A50.
A cut scene is same as a normal scene, but the human player's are invisible (they are actually still in the scene, though - so be sure to END the scene when it's done, other wise they will be able to stand around and hit each other invisibly.
Of course, you could use that to your advantage if:
1.) you made the background BLACK and your goal was to imply the scene was dark.
2.) you wanted an NPC in the scene to render the players invisible for sport. If you used a FIGHT opcode in such a scene, you would be able to have a fight where all the humans were invisible. Weird, but who knows, maybe you want weird.
The expected use is to either terminate the CUT scene as soon as you have finished your scripted comments, or use the GOTO SCENE command to switch to a more normal scene.
In fact, you might want to chain 3 scenes together:
Normal Scene One, where NPC tells you he is about to tell you a story. Then GOTO SCENE 2
CUT scene two, where you see NPCs deliver scripted lines but all the human players are invisible. then GOTO SCENE 3
Normal scene three (or a return to scene one with a token set maybe) where the original NPC who was telling you the story reappears