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Author Topic: Class Specific Quests, Possibility or Pipe Dream?
Sultan
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I would like to make class specific quests for my world, but can't for the life of me figure out how that would be done. Perhaps this is a very easy problem to solve, but I'm running into walls trying to figure it out. Is it even possible? I would also like to limit the types of armor and suchlike that certain classes can use, for example, a mage in plate mail is just silly to me. I've heard various suggestions, but I'm not sure what would be the best way to accomplish this feat. Any help would be appreciated.
Posts: 436 | From: New York | Registered: Jun 2001  |  IP: Logged
Cactrot
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For now, the items problem is a much easier thing to deal with than the quests one.

New in A57 is the feature "you can't equip this item without token X." So you just give class it's own token and you can use that for all class-specific armor/helmets/shields.

As for the quests, you can use the new PARTY command to prune people off the party that arent the same class as the host, then have the camp GOTO another scene/map and leave the other riff raff behind. Look for more specific details on the PARTY command in the Dev Notes.


Posts: 1043 | From: Toronto, Ontario, Canada | Registered: Jul 2000  |  IP: Logged
Sultan
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Thanks, Cactrot, I hadnt heard those ideas yet, and they make more sense than some of the other stuff I was told.
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Merlin
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You can also use the new START_LOCATION in the levels.txt file to decide where each class will start when they first incarnate (upon releasy of A57).

-Merlin


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