The new class (replacing your old scavengers) is the EXTREME class. It is just like the new class (new scavengers you have to start again from scratch) except:
* max hand/magic ratios of XX (small, but not microscopic) (applied retroactively to the hacked scavengers from A57)
* max hand training of 5000 PP... that's pretty low :-)
* Max STR/STA/DEX/AGI/WIS is, like, 100 each.
* same low HP
---
This will definitely be the 98 pound weakling class of Evegreen. And yet, if you really seek a CHALLENGE.. this is the class for YOU!
========================== The *NEW* Scavenger Class (must start new character in A58 to get this)
Same as before but:
* slightly lower hand/magic ratio (you're still kick-a**, just not quite so godly... remember this is a 'challenge' class, not a world-dominator class.)
* you start with equal training in ALL hands, so you can use any equipment you pick up.. sort of. If I did it right, you start at level 4 in all hand classes, so you will need to invest a teensy bit of PP before equipping anything in your right-hand. Harder, and easier, at the same time.
[This message has been edited by samsyn (edited 07-18-2001).]
[This message has been edited by samsyn (edited 07-18-2001).]
posted
That's cool, but what's stopping a repeat hack??
Are you going to atleast start marking chars with WoS version creation, so that is a similar thing happens in the future you can just disable all old chars?? This is a nice World change to deal with it, but to stop a repeat will need a game change (As far as I can see)
Any hopes on that??
[there are, in fact, so far, FOUR new thingies on that front. Hopefully at least one of them will actually work. -s]
[but for the record, I would, of course, rather spend my time doing things other than cluttering the code with protections against this or that hack. And I imagine most people would agree with me. -s]
[This message has been edited by samsyn (edited 07-18-2001).]
Posts: 5323 | From: Melbourne, Australia | Registered: Jan 2000
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what about the people who got a legit lvl 100 scavenger? I know it is obviously for the betterment of the game, but you shouldn't punish the people who worked hard, as you punish the cheaters/modder/hackers whatever they call it. Are you sure there is no way to get rid of the a40 scavengers and not the legit ones?
-Weasle *everything is possible except skiing through revolving doors*
[I think we just have to consider this a bug in A57 (that it was too easily abused by the jerky hackers) and that the loss of A57-scavengers is the side-effect of that bug. Luckily we caught it within the first 48 hours of A57's release. -s]
[This message has been edited by samsyn (edited 07-18-2001).]
posted
Noo!! One level 70 Scavenger, down the drain...
Posts: 449 | From: NJ | Registered: Dec 1998
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Blast
unregistered
posted
soo..... will our characters be turned to extreme if were legit 100 scavengers? if not im gonna be really mad, cause i worked real hard for it...
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posted
i guess im not gonna be that mad, but is it possible to showcase those who got lev 100 LEGIT scavengers? maybe just a little special token for those who worked hard =)i aint expectin no golden soul or nething, just maybe some reconition =)
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posted
Just think, NO ONE will have a good level Extreme for a long time, especially not one made in a58.
Posts: 1511 | Registered: Oct 2000
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posted
Hmm, im glad that your fixing it Dan but about the walls protecting from this happening again, im yet to see a game with the option to be played offline that hasn't been hacked, and I believe that the reason that this game work as well as it does is because of the easy to reach "roof" or max lvl and thus also making very limited how strong you can get.
what im trying to say is the best thing to do from my point of view is limiting the strength for the hardcores (like you said you would), I would love to have a class that aquires more skills and thus also became more powerfull, but how about making a class that toke more skills not only in lvling but also in the dueling bit, like removing mag, making it hit more fixed dmg (meaning reduce the luck indicators),make the debuffs do slightly more then the rebuffs, maybe not the best idea but something like that.
posted
Can't do the F'nok, exp levels are permanent.
Posts: 1043 | From: Toronto, Ontario, Canada | Registered: Jul 2000
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Dark Byte
unregistered
posted
I dont know if I've read the correctly. Is it still possible to create a NEW scavenger when the A58 patch comes out or has the class scavenger been completly erased and changed to extreme's?
I ask this because I still like to play as a scavenger
[yes, A58 will have a BRAND NEW scavenger class, which won't be quite the super-dominating force that the old one was. -s]
[This message has been edited by samsyn (edited 07-18-2001).]
posted
I think this is a waste of an idea partially. Spartans should be weakened but deleting them all, no. What's going to stop the a40 modding from comming back? I know I don'y have a level 100 hardcore, I only have a lvl 35, but I worked hard on it and if i had a lvl 100 one, i would be REALLY pissed. my point is that deleting the existing spartans is admitting that the hackers won. Just lower the hand ratio and deltete the hacked characters by telling if they have been through too many mods.
__The Bottom Line__: If you weaken book cho, scavengers would be weaker, pundits woud be weaker, all book cho dependent users would be weaker. Bokk Cho is a mistake and everyone knows it. A physical attack dealing that much on a magic based user, but dealin 50 on a hand based user. Just compare lvl 96 book to 99 book on hand users and magic users. SO, if book cho is weakened, the problem with scavengers will be fixed. This goes for Summon Ethos too.
[you are correct, and book cho is being weakened in A58. It is finally better for an archer to use the soul bow than to use book cho. (this affects all enchanted items) -s]
[This message has been edited by samsyn (edited 07-18-2001).]
posted
i just wanna say, im one of the few that got they're scavengers legitly. and yes, scavengers are way too strong even if they have low hp. but i just spent the last few days doing some "hardcore" leveling. and now i hear that scavengers are getting reset!? i know its to stop the "hackers" that got them unfairly and they are just plainly too strong, but how bout you do what someone a few posts back suggestted? just change the current scavengers to have the hand ratios and stuff of the new xtremes? that way my lv 100 scavenger will be a lv 100 xtreme, and yes it will be much weaker, but my "precious time" (ya right) wont be wasted
[um... er... that *is* what I am doing. Sorry if my first and second posts were confusing, I have re-edited them so as to provide a consistent vision. Your level 100 A57 scavenger will automatically become a level 100 A58 x-treme! -s]
[This message has been edited by samsyn (edited 07-18-2001).]
quote:that way my lv 100 scavenger will be a lv 100 xtreme, and yes it will be much weaker, but my "precious time" (ya right) wont be wasted
How can I put it to make it easier?
1. All existing Scavengers will become "Extremes," who are the weakest class in Evergreen. 2. New Scavengers will be put in, in a different place, and you'll be able to level them in a58. 3. New modding detectors will be put into place, to prevent another Scavenger rush. 4. All will be fine and dandy.
All in all, the point of changing all existing Scavengers into Extremes is to laugh in the face of the modder, making them utterly weak. New Scavengers probably won't be able to be modded from this point on.
posted
I can't remeber where\who said it but I like the idea of makeing scavangers like 65% hand and 65% magic or something.
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DDOGG
unregistered
posted
So what you are saying is that i have a lvl 41 scavenger and he is not a cheater/modder and when a58 version comes out he will be earsed and will not be a lvl 41
[in A58, your 41 scavenger will automatically become a 41 x-treme -s]
[This message has been edited by samsyn (edited 07-18-2001).]
posted
I don't know. I think your character if legit will be turned into an extreme but im not poitive.
[*all* A57 scavengers, legit or not, will become A58 x-tremes. They will keep their level, but will be restricted to the x-treme class limits of magic/hand ratio and training... which are pretty low, but not so low as to make the class totally useless. -s]
[This message has been edited by samsyn (edited 07-18-2001).]
posted
So the low hand/magic ratin on extremes is like a punishment to hackers and no legits. No i can make fun of people who hacked them because the just get a lowly extreme. What is a lvl 100 extreme called?
[no, you shouldn't make fun of x-tremes since *all* a57 scavengers become x-tremes, whether they were naughty or not. and x-tremes will not be as lame as I originally proposed. So a nice person who had their a57 scavenger turned into an "x-treme!" won't be *completely* miserable.
A level 100 x-treme! is a "x-spartan" :-)
-s]
[This message has been edited by samsyn (edited 07-18-2001).]
Well first off, there's no way to delete Scavengers without making them completely unusable, and it's impossible to change them all into Sword-Users without creating another Sword-User class (check out levels.txt if you don't understand). And the new classes were put in for challenge not for PK value. He obviously made Scavengers too strong, and is fixing that by lowering the hand/magic ratio of the them and making every other class have about double max HP. Dan's planning on having PK fights last about 7-8 hits on average, does that suit you fine?
Oh I just can't resist a quote...
quote:extremes are useless too. with 1300 HP, 100 max stats, pathetic handskills..what good are they seriously?
They're going to STINK for a reason, and that's simply for the challenge, and to keep F'Nok happy.
Another wouldn't hurt would it...?
quote:a waste of time to a newbie who thinks the class sounds cool?
Let's hope Dan adds a warning "You WILL be very weak with this class" to the description or...something more creative.
Just ONE more!
quote: something for snerts to get free PKs on? it's a disaster waiting to happen.
My advice: don't level one on any server but a noPK one. And they're meant for novelty, not something you can actually hold your own in.
posted
What I meant by "something for snerts to get PKs on" was that newbs who level to 99, even in solo, with an extreme because they thought the name extreme sounded cool, or sounded tough, would then step into solo as a 99 thinking they'd go PK and hang out with the other 99s without being PKed, when in reality, they'd be totally defenseless against anyone who PK attacks them..which ends in 2 possible ways.. one would be a snert getting a PK on the weak extreme, or the extreme, not wanting to accept the fact that he wasted his time only to be so weak, would heal or confuse or call a pet or something, in order to beat the stronger class. I just dont see how this is going to work out...
Posts: 100 | Registered: May 2001
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posted
Hopefully, by the time they leveled to 99, they'd have some understanding of the game... extremes will probably take a lot of effort to level.
Posts: 449 | From: NJ | Registered: Dec 1998
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posted
IS there going to be a expiration thing on a57 because i want to lvl my spartan because i can tell it will be easier then an extreme
Posts: 8228 | From: USA | Registered: Apr 2001
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posted
When approx. will the new patch be coming out. Because, I am sorry, but the scavengers are really taking adavantage of the opportunity while they have it. If one more 'test' hits me to death I am going to be a little trigger happy. lol I am just kidding, but they do seem to have an attitude problem.
P.S. No offense to any scavengers with attitudes. I was not referring to you, just all the other scavengers. lol ^_^