2.) Understand that this is a PRE-RELEASE, which means you will have to fully reinstall WoS once the REAL A87 comes out.
3.) Not only that, but your prerelease copy of A87 may get re-released multiple times if bug fixes become necessary. For each of THOSE you will need to completely reinstall WoS.
4.) Plus, for the normal reasons, once you move forward, to A87, you cannot use your characters in A86 again. (for this you could just make a secure backup of your wos/save folder.
-------
WHAT SHOULD YOU DO?
Ask yourself: can I survive some hassle?
Ask Yourself: Do I know how to backup my 'save' folder, and keep around a copy of the A86 full installer?
Ask Yourself: Do I care?
If the answer to all three is 'YES' then you might want to give A87 a try.
Probably the vast majority of A87 features won't really benefit you until world developers take advantage of some of the new stuff... but read the WoS Dev Notes to see what's new in A87 and decide if you want to be part of testing that.
A87, the full release, is probably not imminent, but A87, the pre-release patch for A86, might appear as early as this evening.
------ Installing the A87 patch will be like this:
1.) re-run the A86 full installer 1.5) delete the file c:/wos/worlds/evergreen/trophies.txt (if you have it) 2.) run the A87 patch du jour 3.) repeat when new A87 patch appears
i.e. there will be (probably) MULTIPLE A87 PATCHES, ALL CALLED A87. If you have the wrong one, you will get some error at startup about having a corrupted executable.
----- Things particularly useful to have had tested which don't require brand new worlds:
* everything to do with 'check online for new worlds, and downloading them, and patching using the world ZIP-Patch feature (currently available only on the test world "PatchWorld")
* everything to do with "War Guild Ladder" (which you access through the GUILD menu in game, after incarnating and putting on a uniform)
PLEASE NOTE: Since there are some (minor) additions to the world of Evergreen, you won't be able to share scenes with other Evrgreen players unless they also have A87. (that is to say, while "avoiding modified quest files.)
Be sure to visit the Soul Brother in the Gateway of Dreams and see what new thing he has to say to you.
posted
I'll try it out by installing a new copy of WoS in a different location.
I think I'll start by trying to get the trophies to work
-------------------- SoV: Exalted Devout Oracle | World Developer | The Black Guard Outside is just a prank older kids tell younger kids at Internet Camp Posts: 9479 | From: NY | Registered: Apr 2003
| IP: Logged
posted
Couldn't possibly have a worse bug then I already get occasionally. Already have multiple copies of WoS installed anyway, might as well add a WoS3 or WoS4 folder to the list.
Posts: 1141 | Registered: May 2005
| IP: Logged
posted
A87 PRE-RELEASE AVAILABLE FOR TESTING --------
See top of this topic for URL, and PLEASE READ INSTRUCTIONS IN THIS TOPIC.
-----
Note: In this version, a guild war can be declared by ANY MEMBER of the guild. And wars only last TEN MINUTES. This is so as to encourage lots of wars, so I get lots of data
In this version, war points are earned the same way as PK karma points (no better, and no worse). Also, Evergreen pays war points for killing high level monsters. Other worlds do not.
Lots more work to do on the Guild War system, this is just the bare framework.
posted
10$ on guild wars crashing the web databases. Any takers?
Every 10 minutes of expire? this is ganna be abused to hell dan!
Good idea though, but maybe you should set it to only the guild leader + designated persons can declair war, and make if for like x amount of time, x amount of battles, x amount of whatever.
[You understand the ten minutes etc. is just for testing in pre-release, right? -s]
You've probably already thought of that, but thats just a suggestion, I'm forseeing big lag with all the server requests/sending and recieving data.
posted
Oh, I didn't realize that was just for pre release I was going to say, that much info transfer during public beta, thats very scary. Even with my 10gb bandwidth transfer daily I wouldn't attempt something like that :ph34r:
[actually, the bandwidth consumed will not be that huge. viewing the ladder pages is just like viewing any other web page, and probably done less frequently than, say, forum page stuff. Plus I batch things up so it's not like each player is hitting the web 30 times a second... in theory, at least :-) -s]
[edit]and i do notice you still avoiding the blue cavern tavern pressure couldn't you do it for me dan? pleeeeaaaassssseeee?
posted
I've found some problems so far, I'll just post them here.
1. If you talk to any Soul Brother he will give you the trophy bag, and if you talk to any of them after you get the 100 jelly pigments, any soul brother will take it.
[good -s]
2. After getting 100, the Soul brother will say he is taking them, only he says
[bad. fixed in second patchA87 released just now. -s]
Also, paralyze works on monetrs keeping them from running, and preventing me from running when its cast on me, but it won't work on other players in a camp.
posted
Just pushed the SECOND copy of A87 pre-release (as promised!)
Please see top post instructions for updating, but they are:
1.) re-run A86 full installer to get back to A86 2.) delete 'trophies.txt' from c:/wos/worlds/evergreen since A86 should not have one. 3.) re-download the patchA87 and run it.
---
This will give you a bunch more trophies to make things interesting, and fix a few bugs.
-------------------- He knows when you are sleeping. Posts: 10601 | From: California | Registered: Dec 1998
| IP: Logged
posted
/art command does not allow scrolling on the art, making it more or less useless right now.
[click in the mini-strip on top to re-enter on clickpoint -s]
This is minor, but for the sake of effect... When you are dragging trophies between slots, the name disappears on the bottom until you drop it. If you have a 10x10 trophy bag, then you may lose track of what you are dragging (you know, in that .6 seconds it takes to drag).
[um, yeah, but cool how you can pool things together and drop on a full slot and swap it with what was in your hand, huh? -s]
(This is a bug I found while testing a new world and has nothing to do with A87. I have a scrolling wheel thingy on my mouse, and while selecting scene backrounds on the link editor on the world editor, I can't scroll more than one at a time because of the scene backround popup.)
[ok, be sure that gets on the dev notes topic.. thanks,. -s]
Trophies.txt is not included when you create a new world using the new mod.
[ooh, good catch. ditto for a couple others... -s]
The trophy functions seem to work fine. I put a little test scene together and found they work.
code:
SCENE 60 aztec THEME 0 ; MUSIC waltz2.mid ACTOR 1, "Soul Brother", joshRoyalty, 5, 25, 90 POSE 5, 5, 13 SEL 1 MOVE 1, 15, 80
@check COMPARE #<num.TrophyBagWidth>, 3 IF> @hasBag 1: Say, %1, I notice you have no Trophy Bag 1: I have an old one here. It's not very big, but you're welcome to it WAIT 1 SET num.TrophyBagWidth, 4 SET num.TrophyBagHeight, 3 SET num.TrophyBagOpen, 1 Goto @check END
@hasbag IF Z201, @hastrophy 1: Well how are you? wait 1.0 1: Anyway, let me try something out. 1: Why don't you take care of this for me? 1: A %Z201 give Z201 N: You got a %Z201 Goto @done END
@hastrophy 1: You seem to have that shiny trophy I gave you. 1: I'm going to steal it and give you a %Z212 for it. Take Z201 Give Z212 N: He stole your %Z201 and gave you a %Z212 Goto @done END
-------------------- SoV: Exalted Devout Oracle | World Developer | The Black Guard Outside is just a prank older kids tell younger kids at Internet Camp Posts: 9479 | From: NY | Registered: Apr 2003
| IP: Logged
posted
Umm... not to go off topic or anything but Dan, why did you never finish the Black Wrath quest??? I'm kind mad but more eager to do this quest . and do you think you will ever finish it??? plz tell me and everyone else
Posts: 40 | Registered: Jun 2005
| IP: Logged
posted
Dan I got actors 33-64 working w00t. But what numbers can talk? and what numbers cant talk or did you leave talking at 16.
O and I notced if you copy misc32 over into your worlds art folder and edit the trophy bag it wont change. This could be a problem in a world that doesnt have bags. Say a futuristic world that was metal containers. So it would probally be better if it was changeable.
[ 06-11-2005, 11:47 AM: Message edited by: Pippin Took ]
Posts: 2165 | Registered: Jan 2004
| IP: Logged
posted
Uhhh, not sure if this is a bug or what not... but yeh...
da soul brotha uhm brother thinks i have 42... he can count =D should they be all together, all this a bug, im a newb and i dont know +D
[trophy bags are divided into slots, and each slot can only hold one kind of thing at a time. Also, you can have no more than N of that thing in a single slot. This is called a 'stack' and the number of items in a stack varies with the item itself. It turns out you can fit 20 jelly pigments in a single slot. So to have 100 pigments requires the use of 5 slots.
When you pick up a new trophy, I look for an existing slot containing items of that trophy, and add it to that slot if it is not yet full. -s]
posted
The trophy bag works like this: you get up to 20 things, then it starts a new pile. The soul brother counts each pile togeather.
[did you try restarting WoS after moving misc32 to your world folder? It won't reload that file if it has already loaded it... however, good point, I should make sure that switching worlds forces it to reload the file. -s]
[EDIT] Edited my post because Little thought I was being mean x_x
Dan, you edited the wrong persons post about misc32 you meant to get pippen on that one
[oops! Pippen, look over here! Next release is sure to reload that file when you switch worlds, as well. -s]
posted
well, please note that the world developer gets to decide how many of each trophy fit in a slot.
So, for example, maybe jelly pigments fit 20 to a slot, but vampire heads take a slot each.
HOWEVER, unlike Diablo, nothing takes more than one slot. There is no 'tetris' game built in where you have to move your stuff around to make room for an oddly shaped item.
-------------------- He knows when you are sleeping. Posts: 10601 | From: California | Registered: Dec 1998
| IP: Logged
posted
I got a weird message when patching up from a pure version of a86 to a87. It said it couldn't complete the task because access to file *insert blank line here* was denied. It advised me to re-run the patch and it worked without a hitch the second time around.
Perhaps not as useful as what I'm about to start testing with Guild Wars, Guild Halls War Points & Trophies but worthy of a mention nonetheless IMHO.
["aqccess to file" usually means the file was in use... like WoS or MIX was already running at the time you ran the patch... usually, at least. -s]
-------------------- Come ride with me through the veins of history, I'll show you how god falls asleep on the job. Posts: 5438 | Registered: Dec 2003
| IP: Logged
posted
What server are you in PsY? I'll see if I can get my G.S. info sent to this PC then drop in and see if we can't get this thing working somehow if you like.
-------------------- Come ride with me through the veins of history, I'll show you how god falls asleep on the job. Posts: 5438 | Registered: Dec 2003
| IP: Logged
posted
I just tried it, and I can't get it to work either... Maybe they need to accept the war first or something.
Posts: 1141 | Registered: May 2005
| IP: Logged
posted
Ok I'm finally back on MY PC and ready to rock, you still awake PsY or felty?
More feedback for Uncky Dan * I like the way the trophy earned message hits the instant you make the kill, is it intended as such? I'm yet to check how it applies to a trophy given in a scene.
* When a monster flees is he supposed to casually walk away at normal actor walking speed? (1 by the movement pace scale of 1-5 assignable to actors) I'd be getting out of dodge in at least speed 3 if I was a puny Green Jelly.
Actually, based on a little experiment I did with letting the Jelly run as close to x,0 as possible before striking I noticed that it seems as though the Jelly manages to "escape" according to the engine the moment it hits the x,0 co-ordinate.
I teed off at around x,2 with only the back half of the skin hanging in my view but the hit was cancelled as the jelly made x,0 before I finished my click, then the Exp & Gp message showed for those jellies I 'got rid of' to focus on the last jelly and how it behaves when fleeing.
I couldn't find a bag master but then again I never really searched and will test the War stuff when I can get in server with another a87'ite.
[ 06-13-2005, 03:06 AM: Message edited by: Sir Mj ]
-------------------- Come ride with me through the veins of history, I'll show you how god falls asleep on the job. Posts: 5438 | Registered: Dec 2003
| IP: Logged
posted
Dan, would you prefer our feedback/bug reports here, via email or somewhere else? I will be doing some hardcore testing/playing with the War Points/ War Guilds feature over the weekend and want to be sure I report any findings to the most convenient place for you.
Here, please -s]
Also, about the access to file thing, I had a MIX server up unknowingly in the background so that was why it failed. My bad!
These trophies are awesome. I'm really enjoying playing around with the feature and have a few more test results to post: * Bag resizing works both to upsize and downsize the trophy bag. The only thing I didn't test in this regard was downsizing an already full/ near full trophy bag to see what happens to the excess trophies.
[in theory I cram everything to the 'upper left' so you don't lose anything unless you really do make the bag so small there are not enough slots. -s]
* PK trophies can be issued to the attacker if they win, much akin to Ears in DiabloII. I have yet to test the reverse as beddytime struck me before that test script was finished. I'll spend some time on it after work today. A potential idea that springs to mind here would be allowing trophy items to be named via cookies and scripting to give super-dooper in-game effects. E.G. Samsyn PK's and defeats Sir Mj. Script runs a IF WIN line and, oh wait nevermind, we'd need 3rd party cookies to name the trophy "Sir Mj's scalp" as we'd need to read the #<str.Name> value of the non-host. I know, understand and respect your stance on 3rd party cookies and such.
[Yeah, I wanted to be able to do that, but I don't think it will really be feasible, since I really need a hardlinked id # for each trophy, so there is no way to have one trophy be used both for a Dan's Ear and a Hesacon's Ear. Now, if I reduce the problem to one only of 'PKer name' and restrict such trophies to stacks of one, I might be able to cram in a hack for 'instance data' specifically for this one case. The script would then still be able to mainly count "ears" and not really know whose ears you had, but the bag itself could include the name when you pointed to the slot. But there are a lot of impediments to doing that, so don't hold your breath. -s]
Hmmm, I managed to obtain a non-hosts class without 3rd party cookies, perhaps I can do the same for the non-host's character name, though I don't see the end of the tunnel there, much less light.
-------------------- SoV: Exalted Devout Oracle | World Developer | The Black Guard Outside is just a prank older kids tell younger kids at Internet Camp Posts: 9479 | From: NY | Registered: Apr 2003
| IP: Logged
quote:The value 'scales' the points (bigger value, fewer points) ; These war points are applied only to the specific war(s) between you and the guy you killed.
I quoted that from the config.ini file however I can't seem to find any mention of what ratio the points are scaled by. This probably sounds like a redundant/fussy question but I ask as I'd like to test the functionality of the scaling.
[well, there is a number, which I would prefer not to talk about, which I divide by your scale value, and the result is the war points. You should be able to say "If evergreen uses 200 for the scale number, then if I use 100, my world will pay 2x the normal number of war points" and please just accept it as a relative control, not an absolute one. War points are an obvious hack target. -s] {Relative control accepted. Also, re:"War points are an obvious hack target." .. Isn't it a shame? Guild Wars could be such fun- Mj} The only real thing I have to go by is
code:
karmaPointsAreAlsoWarPoints=234
Which might suggest that 234 Karma Points = 1 War point? With 3 sequential numbers in that value though, I can't really make any assumptions as it may well have been the 3 digits you felt like typing at the time. Is the scaling on a 1 for 1 basis so that
code:
karmaPointsAreAlsoWarPoints=X
would indicate that X Karma Points will earn you 1 war point?
[ 06-18-2005, 12:01 AM: Message edited by: Sir Mj ]
-------------------- Come ride with me through the veins of history, I'll show you how god falls asleep on the job. Posts: 5438 | Registered: Dec 2003
| IP: Logged
posted
Guild Wars Feedback Until I get a chance to test more & update this one, it's all about stuff you can't do.
* 2 non-ladder guilds can't indulge in a War, even when in the same server, the declare box only lists those guilds already on the ladder.
* You can only challenge the first 3 guilds from the bottom of the ladder upwards. Here's hoping that was the intended limit imposed for the beta.
[correct, you can only challenge guilds immediately above you on the ladder. If you are not on the ladder yourself, then you can only challenge the bottom rungs. -s]
* A non-laddered guild can challenge one of those 'bottom 3' guilds to war, but without them in a server it doesn't actually register on the active wars list, regardless of whether or not the guild declared on is on the enemy list.
[Hmm, the enemy list should have no relevance here. But if you manage to challenge to war, you should see: 1.) your guild appear as the new lowest rung of the ladder, and 2.) a new war in the world's war list. -s]
{I figured both of those should have happened, but as they didn't assumed it was because no members of the guild being declared on were in the same server?? I can try again and see if there's any change. -MJ}
more feedback to come when I get my Robes back and you're in a server afk in that WoS uni.
[ 06-18-2005, 12:20 AM: Message edited by: Sir Mj ]
-------------------- Come ride with me through the veins of history, I'll show you how god falls asleep on the job. Posts: 5438 | Registered: Dec 2003
| IP: Logged
posted
This seems really interesting. Although to stop confusion between versions, Dan, why don't you label them A87.1 A87.2 etc. Then you can just say "The current beta version is A87.x". It would be more easy for people to see if they have the current version.
Also could someone please explain this "Trophies" thing. I don't believe I quite understand. Is it like tokens?
-------------------- Great minds think alike. Unfortunately so do the dumb ones. Posts: 99 | From: Pa | Registered: Sep 2002
| IP: Logged
I'll write some tutorials when the patch comes out.
-------------------- SoV: Exalted Devout Oracle | World Developer | The Black Guard Outside is just a prank older kids tell younger kids at Internet Camp Posts: 9479 | From: NY | Registered: Apr 2003
| IP: Logged
posted
Does the active ladder guilds (for the lowest rungs) automaticly get dropped from the ladder after x amount of time? (or even any for that matter) due to lack of activity?
If say the bottom three guilds went IA for members, or hid in their server kicking out other people, they won't become IA, but nobody would be able to advance into the ladder system. This idea holds true for the upper ranked guilds as well...
posted
I finally downloaded the patch and as I cannot play online I mainly focused on the Trophy Bag. Shameless advert by the way : I can already say that this feature will be implanted in my world as soon as a87 will be out unless Dan decide to release it within one week.
I found something that could be a bug : when you left-click several times on a slot that is not full, then the trophies disappear (apparently you have to move your mouse around on the slot while clicking). It doesn't seem to happen with full slots.
Some comments and requests now :
1/ I think that adding the number of trophies in a slot after the name in the bottom text line would be a good idea as the yellow numbers may be hard to read when the world dev uses bright frames for the trophy.
2/ Adding the name of the monster that drops the trophy would be good as well as the player cannot remember all the drops (600 in Athelias) and sometimes the name of the trophy doesn't give a good hint (ex : will you find a Bone on a skeleton warrior or on a sketon archer, etc).
3/ I really miss Tempus Sans ITC when I open the bag
4/ It is probably something that you plan to do but atm there are no sounds when open the bag and doing stuff with it.
5/ Concerning the 3d feature for the buttons : the worlds published have developped a theme independently of this feature and most of the time the old theme looks crappy with it - wouldn't it be possible to have it unchecked the first time we play (as a default value)?
---------------------------
Finally if you are still looking for a button for the Trophy Bag, here is the button I'll use in my world :
-EDIT- Of course the green square looking horrible on this BB will be transparent in WoS.... -/EDIT-
And thanks again for this wonderful patch. Very stimulating I have to say.
posted
I don't know if this is intended or not, but it seems that if someone enters your camp during a fight he/she gets the trophies even if he/she did nothing to aid in the kill(s).
Posts: 22 | From: US | Registered: Aug 2003
| IP: Logged
posted
Your last but one post made me kinda happy. I'm probably too semsible...
Concerning the "take part" issue I noticed as well that if an allied monster killed the ennemies for you you get the trophies as well. I guess it is now fixed.
Just one question, as I can't play online : everyone in the scene (not only the host) can recieve trophies, right?
- EDIT - Another random question : is bell2.wav the definitive sfx for finding a trophy or will we have a new sfx? Just asking as it very hard to find an sxf that sounds nice for the trophies, the slot machine, the new spells, the ability points, or many other thing that I can't remember all together.
posted
Pets won't attack themselves when you say "binky, bite yourself", but if you type "binky, #1" where #1 is the number of your pet in the scene that you are telling to attack, then it will cast spells that do damage to itself, so therefore it can kill itself.
Posts: 1141 | Registered: May 2005
| IP: Logged
posted
Argh another bug report: a bad one this time. It is not a87-related but it is very boring so I report it here.
When you make a new char with the same name than an existing char, a window pops up to ask you if you want to iverwrite the file. If you click "yes" then the .HER file will be overwritten but NOT the .INI file, which means that the new char will keep the cookies of the former one. It screws up quests and in my world ban innocent players as the ban script will compare the current numberof deaths (0) to the number of deaths of the last char and assume that the player hacked them down for exemple.
[OK, A87 now purges all the old files before creating the new one of the same name -s]