synSpace: Drone Runners -- Coding your own StarMaps

Hi, this is very quick and dirty for now, sorry about that. Will presumably trick this up as needed. The general idea is this page has resources for helping you learn to code starmaps for the game synSpace: Drone Runners (for android)
At present, the only resources are:
NOTE: The example is the starting tutorial and contains plot spoilers. It is also a work in progress.

YOU WILL NEED: You shouldn't need to spend any money to do this, given you already had Chrome and the mobile device, and yes, I probably dunned you as much as I thought you would pay :-)

YOUR WORK FLOW: Note that you are on a server while playtesting your work, and other people can drop in and live fetch a copy from you, if they choose to do so. However, no one has access to your Google Drive but you. The game only uses your Google Drive for the act of importing the text file. After that it is all peer to peer file transfer between players.
These 'live fetch copies' I alluded to above are not actually stored by the game and only exist in memory until the game is shut off. To make your test game a permanent published game you have to CLONE it (button on the map chooser panel). Thereafter it will appear 'forever' in your map chooser, and that of anyone else who plays it (they getting their copies peer to peer, but ultimately from your source copy). And 'forever' ends when you push the DELETE button :-)

WHY SHOULD YOU DO THIS AND OTHER RANDOM STATEMENTS I know budding programmers and authors have a zillion free coding opportunities available to them today, so just add this one to the list. I think it occupies its own niche somewhere :-) And you will definitely need access to other educational sources anyway, such as the lua.org site. But while the starmap script is entirely lua based, you don't HAVE to do anything all that complicated if you don't want to. And, a starmap can have no lua at all, and still be fun. You just need lua if you want NPCs that can interact with the player.